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What Not to Do: VR Implementation Teams and the Barriers That Inhibit Them
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.ORCID iD: 0000-0002-6062-2173
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.ORCID iD: 0000-0002-9933-8532
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2024 (English)In: Advances in Transdisciplinary Engineering, IOS Press , 2024, Vol. 52, p. 453-463Conference paper, Published paper (Refereed)
Abstract [en]

Implementation of VR into NPD processes requires a coordinated effort from within the manufacturing organization. However, the knowledge to carry this out successfully is still quite limited within research as well as within manufacturing organizations, leading to failed pilot projects and a waste of resources. Therefore, the purpose of this paper is to identify barriers that inhibit VR implementation. A multiple case study has been carried out focusing on two VR implementation attempts within a single manufacturing site. The results identify four specific roles and their responsibilities within the VR implementation teams: Key driver, gatekeeper, key user, and general user. The results further identify the barriers experienced within the VR implementation attempts.

Place, publisher, year, edition, pages
IOS Press , 2024. Vol. 52, p. 453-463
Series
Advances in transdisciplinary engineering, ISSN 2352-7528
Keywords [en]
digitalization, Industry 4.0, manufacturing, NPD, Smart production, Key users, Manufacturing organizations, Manufacturing sites, Multiple-case study, Pilot programs, Waste of resources, Industrial research
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
URN: urn:nbn:se:mdh:diva-66564DOI: 10.3233/ATDE240188ISI: 001229990300038Scopus ID: 2-s2.0-85191292452ISBN: 9781643685106 (print)OAI: oai:DiVA.org:mdh-66564DiVA, id: diva2:1857625
Conference
11th Swedish Production Symposium, SPS2024. Trollhattan 23 April 2024 through 26 April 2024
Available from: 2024-05-14 Created: 2024-05-14 Last updated: 2026-02-26Bibliographically approved
In thesis
1. Adopting Virtual Reality into the New Product Development Process
Open this publication in new window or tab >>Adopting Virtual Reality into the New Product Development Process
2026 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [sv]

This thesis investigates how Virtual Reality can be adopted into the New Product Development process in manufacturing companies. While Virtual Reality is recognized as promising technology for design reviews, virtual prototyping and cross-functional collaboration, many manufacturing companies struggle to move beyond pilots and isolated use. Prior research often treats people, process and technology separately and offers limited insight into how adoption unfolds in practice over time.

The purpose of this thesis is to facilitate the adoption of Virtual Reality technology into the New Product Development process by identifying challenges and corresponding mitigation factors. The research is based on two retrospective multiple case studies in two large manufacturing companies in the automotive and heavy vehicle industries. Empirical data was collected through a survey, semi-structured interviews, internal documents, observations and informal discussions. Three appended papers examine Virtual Reality adoption at multiple levels, and the thesis performs a joint analysis across these studies.

The findings show that challenges related to Virtual Reality adoption are systemic and primarily concern misalignments between people, process and technology across strategic, tactical and operational levels. Identified challenges include a lack of clear ownership and roles, dependence on a few key users, limited time and standardized ways of working, late and ad-hoc use in projects, immature tool chains and demanding preparation and data handling. To address these challenges, the thesis identifies seven mitigation factors, including establishing dedicated facilitators and key user roles, securing management commitment, establishing ownership of VR work, strengthening vertical alignment, reducing data complexity and planning Virtual Reality adoption as a staged, long-term maturity process.

Overall, the thesis contributes a multi-level, process-oriented understanding of Virtual Reality adoption in New Product Development processes and provides empirically driven guidance on how to design and steer VR initiatives towards sustained, value-adding use in manufacturing.

Place, publisher, year, edition, pages
Eskilstuna: Mälardalens universitet, 2026
Series
Mälardalen University Press Licentiate Theses, ISSN 1651-9256 ; 380
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Industrial Systems
Identifiers
urn:nbn:se:mdh:diva-75539 (URN)978-91-7485-748-1 (ISBN)
Presentation
2026-03-13, A2-035, Mälardalens universitet, Eskilstuna, 09:15 (English)
Opponent
Supervisors
Available from: 2026-01-22 Created: 2026-01-22 Last updated: 2026-02-20Bibliographically approved

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Sauter, BarrettGranlund, AnnaBadasjane, ViktorijaAhlskog, MatsBruch, Jessica

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