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What Not to Do: VR Implementation Teams and the Barriers That Inhibit Them
Mälardalens universitet, Akademin för innovation, design och teknik, Innovation och produktrealisering.
Mälardalens universitet, Akademin för innovation, design och teknik, Innovation och produktrealisering.ORCID-id: 0000-0002-6062-2173
Mälardalens universitet, Akademin för innovation, design och teknik, Innovation och produktrealisering.
Mälardalens universitet, Akademin för innovation, design och teknik, Innovation och produktrealisering.ORCID-id: 0000-0002-9933-8532
Visa övriga samt affilieringar
2024 (Engelska)Ingår i: Advances in Transdisciplinary Engineering, IOS Press , 2024, Vol. 52, s. 453-463Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Implementation of VR into NPD processes requires a coordinated effort from within the manufacturing organization. However, the knowledge to carry this out successfully is still quite limited within research as well as within manufacturing organizations, leading to failed pilot projects and a waste of resources. Therefore, the purpose of this paper is to identify barriers that inhibit VR implementation. A multiple case study has been carried out focusing on two VR implementation attempts within a single manufacturing site. The results identify four specific roles and their responsibilities within the VR implementation teams: Key driver, gatekeeper, key user, and general user. The results further identify the barriers experienced within the VR implementation attempts.

Ort, förlag, år, upplaga, sidor
IOS Press , 2024. Vol. 52, s. 453-463
Serie
Advances in transdisciplinary engineering, ISSN 2352-7528
Nyckelord [en]
digitalization, Industry 4.0, manufacturing, NPD, Smart production, Key users, Manufacturing organizations, Manufacturing sites, Multiple-case study, Pilot programs, Waste of resources, Industrial research
Nationell ämneskategori
Produktionsteknik, arbetsvetenskap och ergonomi
Identifikatorer
URN: urn:nbn:se:mdh:diva-66564DOI: 10.3233/ATDE240188ISI: 001229990300038Scopus ID: 2-s2.0-85191292452ISBN: 9781643685106 (tryckt)OAI: oai:DiVA.org:mdh-66564DiVA, id: diva2:1857625
Konferens
11th Swedish Production Symposium, SPS2024. Trollhattan 23 April 2024 through 26 April 2024
Tillgänglig från: 2024-05-14 Skapad: 2024-05-14 Senast uppdaterad: 2026-02-26Bibliografiskt granskad
Ingår i avhandling
1. Adopting Virtual Reality into the New Product Development Process
Öppna denna publikation i ny flik eller fönster >>Adopting Virtual Reality into the New Product Development Process
2026 (Engelska)Licentiatavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [sv]

This thesis investigates how Virtual Reality can be adopted into the New Product Development process in manufacturing companies. While Virtual Reality is recognized as promising technology for design reviews, virtual prototyping and cross-functional collaboration, many manufacturing companies struggle to move beyond pilots and isolated use. Prior research often treats people, process and technology separately and offers limited insight into how adoption unfolds in practice over time.

The purpose of this thesis is to facilitate the adoption of Virtual Reality technology into the New Product Development process by identifying challenges and corresponding mitigation factors. The research is based on two retrospective multiple case studies in two large manufacturing companies in the automotive and heavy vehicle industries. Empirical data was collected through a survey, semi-structured interviews, internal documents, observations and informal discussions. Three appended papers examine Virtual Reality adoption at multiple levels, and the thesis performs a joint analysis across these studies.

The findings show that challenges related to Virtual Reality adoption are systemic and primarily concern misalignments between people, process and technology across strategic, tactical and operational levels. Identified challenges include a lack of clear ownership and roles, dependence on a few key users, limited time and standardized ways of working, late and ad-hoc use in projects, immature tool chains and demanding preparation and data handling. To address these challenges, the thesis identifies seven mitigation factors, including establishing dedicated facilitators and key user roles, securing management commitment, establishing ownership of VR work, strengthening vertical alignment, reducing data complexity and planning Virtual Reality adoption as a staged, long-term maturity process.

Overall, the thesis contributes a multi-level, process-oriented understanding of Virtual Reality adoption in New Product Development processes and provides empirically driven guidance on how to design and steer VR initiatives towards sustained, value-adding use in manufacturing.

Ort, förlag, år, upplaga, sidor
Eskilstuna: Mälardalens universitet, 2026
Serie
Mälardalen University Press Licentiate Theses, ISSN 1651-9256 ; 380
Nationell ämneskategori
Produktionsteknik, arbetsvetenskap och ergonomi
Forskningsämne
industriella system
Identifikatorer
urn:nbn:se:mdh:diva-75539 (URN)978-91-7485-748-1 (ISBN)
Presentation
2026-03-13, A2-035, Mälardalens universitet, Eskilstuna, 09:15 (Engelska)
Opponent
Handledare
Tillgänglig från: 2026-01-22 Skapad: 2026-01-22 Senast uppdaterad: 2026-02-20Bibliografiskt granskad

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Sauter, BarrettGranlund, AnnaBadasjane, ViktorijaAhlskog, MatsBruch, Jessica

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Produktionsteknik, arbetsvetenskap och ergonomi

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