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  • 1.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering.
    The relationship between a model and a full-size object or building: The perception and interpretation of models2011In: ICED 11 - 18th International Conference on Engineering Design: Impacting Society Through Engineering Design, 2011, p. 194-203Conference paper (Refereed)
    Abstract [en]

    There is a naive belief in models as a blueprint for objects and environments that goes back to the epistemology of The Enlightenment. In the manufacturing industry and in society, many decisions concerning new products or urban planning are based on models representing the actual object or area. Substantial experience is required to interpret models, especially when it comes to the effect different scales have on material, colors and volume. This paper will address theoretical aspects of our ability to interpret and understand the relationship between 3D-models on computer screens or constructions of models and the object in full scale.

  • 2.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Visual art and engineering design visualizations – a cross-disciplinary project2016Conference paper (Refereed)
    Abstract [en]

    Digitalization and automation are key words in contemporary manufactory contexts, and could include simulation and visualizations. It is high expectations on virtual factory planning and virtual product development based on simulations of production planning but the simulations generates enormous amount of data, hard to interpret; therefor methods for how to visualize data from simulations and for future factory planning is required. In order to improve the design of visual presentations it is necessary to develop methods for visualizations, methods that includes theories about visual perceptions and what cognitive processes that are involved in multimodal interpretations in combination with social-construction theories and practice. In a cross-disciplinary project the experience from artistic practise is combined with competences from visual studies and engineering design. In the project the artistic contribution is a part of the core competence. From artistic experience it is possible to elaborate with, for manufactory contexts and engineer’s, unconventional ways to present future scenarios; scenarios that will work as boundary objects for different stakeholders in different situations. The challenge is to go from conventional engineering drawings and 3D models to use visuals based on artistic and communicative aspects in order to facilitate decisions about factory layout, production development and services.

  • 3.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. Nacka kommun.
    Det konstnärsdrivna initiativet - Drömlokalen2018Report (Other academic)
    Abstract [en]

    This text reports completed follower research, commissioned by the Culture and Recreation Unit in Nacka Municipality. The purpose has been to investigate and describe the Dream Space ́s (Drömlokalen) activities, as well as to convey insights about artists' work together with participants with different physical and mental function variations. This has been done through the investigating of art forms and practices in the Dream Space. Via text and photographies is the work of the artists and participants shared and scrutinized. The study conveys conversations and reflec- tions on how art-based work methods can be developed for this target group.

    The Dream Space (Drömlokalen) has been started and is run by professional artists. The name, the Dream Space (Drömlokalen) reflects all every individual ́s dream to achieve their full potential, but also on the design of the space itself. The artists in the Dream Space have developed a special knowledge of art-based activities adjusted for participants with different physical and mental function variations. The hearsay of this knowledge has led to an increasing request for their art-based activities for these groups, both within the municipality of Nacka and across the municipal bor- ders in the region of Stockholm.

    The study emphasizes that the ability to develop art-based activities for everybody can be related to the conductor (the artist) being a profound practitioner of one or more art-forms, with profound knowledge in its methods, techniques and materials, and the ability to be responsive and empathetic. The ability to adjust art-forms, methods and materials to different participants, without getting stuck in models or recipes, rests on a professionality in the field, in this case an artistic knowledge. 

  • 4.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering.
    Från idé till gestaltningsförslag: fallstudie från Projekt Konstpaus2010Licentiate thesis, monograph (Other academic)
    Abstract [en]

    Abstract

    The overall intention of this research project is to increase knowledge regarding design processes in general and artists' design processes specifically. The research is carried out as a case study based on the sketch processes that took place within Projekt Konstpaus (The Art Break Project). The sketches, or suggested designs, are the main objective for analysis and consideration in this study.

    Projekt Konstpaus (The Art Break Project) is a development pro­ject partially financed by the European Union (EU). The vision of the project embodied equality, multiculturalism and sustainable community development. The municipality of Strängnäs, Sweden was the leading partner in the project and provided the necessary support for the project idea, financing and infrastructure. The innovative aim of the project was to have various groups of people from different backgrounds working together in the same processes. The project team consisted of several artists and people with university educations, such as archaeologists, cultural geographers, biologists and geologists. The main objective of the project team was to provide the basis for the construction of a culturally inspired walking and bicycle path. Several rest spots/rest stops (“konstpauser”) designed with artistic cha­racter and influenced primarily by the municipality’s extensive nature/cul­tural heritage will be found along the path (which has been approved for construction). One initial task of the project team was to make an inventory of the nature and culture artifacts within the project area as a means of promoting na­ture/culture preservation for the benefit of future generations through information sharing. The walking/bicycle path will be accessible to all, with special provision for physically challenged individuals. The intention is to provide an environment for both quietude and physical recreation.

    The artists within the project embedded their artistic interpretations of the inventory and communicated them by suggesting artistic designs (sketches) related to the planned path. A jury then considered the sketches. Sketch, text, models and jury decisions (regarding the designs) are the objective of this research. The analysis of the material (sketches, texts, models and jury decisions, both oral and written) exposes the artistic processes. It is also the key to understanding the messages the artists intend to convey through their suggested designs. It is important to realize the significance (specific characteristics) of different types of sketches to be able to make decisions based on sketch materials. When sketches are examined, this awareness is central to making the right decision. In this study, three different types of sketches are examined, and the reading of each type is discussed.

    When studying the suggested designs, insight was gained regarding the differences between using computer-aided design and traditional sketch tools. Knowledge was also increased concerning the development of sketch techniques generally, and when using computers specifically. A dualism of sight and seeing in terms of the visualization of an idea exists, and it is discussed in the light of empirical examples. It is also placed in relation to important technological steps taken earlier in history. The use of Camera Obcura as a helpful tool for composition is one such step. The use of this tool impacted on how the inner view was changed and, with that, manners of expression as well. This is seen in the composition of paintings and the use of language. Our thinking is influenced by what we see, and that, in turn, influences our thoughts. In our contemporary western paradigm, our commonly-held definition of "seeing" is influenced by computer-gained visual representations and the processes used when producing them. The study confirms that while this particular type of sketch exposes the suggested design idea a bit clearer than traditional sketches, it also reveals errors in the suggested designs. I have also found that both written and spoken language routes the interpretation of sketch material. In terms of understanding how the suggested designs are chosen by a jury, this component (the spoken or written language) was seen in the empirical material revealed in this study. It was also theoretically confirmed.

    Together with an overall insight into the artistic processes, this study confirms the possibility of using artists in a development process. In this project, the process was to promote na­ture and culture preservation. It is valuable to integrate diverse areas of knowledge in the same process. This is true in both a social and an environmental sense. Finally, findings in this analysis confirm that artists are able to convey messages through their suggested designs (sketches). Those messages include interpretations of place, space, history and findings related to the project area.

  • 5.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    I takt och otakt2016In: Mamma Knota Coffee table book, Bokverkstan Förlag , 2016, p. 5-9Chapter in book (Other (popular science, discussion, etc.))
  • 6.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Konstnärskap i samspel: : om skapande arbetsprocesser i myndighetsledda samverkansprojekt2015Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    Artists in interaction: creation processes in official collaborative projects is a doctoral thesis that explores the creation processes of artists, when the project owner defines the purpose, theme and framework. The area is explored from the artists' perspective and the overall research question deals with the opportunities and obstacles that artists face when working in collaborative projects.

    To be able to explore the artists' working processes, in which sketches and models were tools, concepts from the visual research field were combined with knowledge theories that derive from the area of practice-based research. The knowledge theories draw on an updated understanding of ancient philosophy developed by, among others, the philosopher Martha Nussbaum. Rudolf Arnheim’s concepts of visual thinking are also vital for the interpretation of the visuals.

    The results indicate that skills in different sketching techniques build trust and enable communication. However, the artists experienced that it was more difficult to integrate the more indefinable parts of their knowledge, which relates to improvisation and intuition, even though this was highlighted as the most vital force in their working processes. The consequence is that the artists have not always followed their artistic intentions, which in some cases also meant compromising the quality of the works of art  they produced. The collaboration between the artists and the project-owner representatives could be more enriching for both parties if the artists' implicit knowledge is respected as a resource and given some room, although this may involve certain risks.

    The study also provides results regarding the interpretation of models and sketches, and discusses in what way different sketches can support (or hinder) communication in different stages of a design process, i.e. what aspects are important to consider when sketches are used to support communication. Particularly interesting is that the findings demonstrate that spoken and written language has a significant impact on how sketches are interpreted; the use of verbal language is therefore an important factor in presentations built on visuals.

  • 7.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Orre, Inger
    Mälardalen University, School of Innovation, Design and Engineering.
    Designing a Model of the Unknown: Artistic Impact in a Chain of Skilled Decisions2012In: Proceedings of the 12th International Design Conference DESIGN 2012, vol. 3 / [ed] Marjanovic Dorian, Storga Mario, Pavkovic Neven, Bojcetic Nenad, 2012, p. 1977-1986Conference paper (Refereed)
  • 8.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Orre, Inger
    Igning a model of the unknown: Artistic impact in a chain of skilled decisions2012In: Proceedings of International Design Conference, DESIGN, 2012, p. 1977-1986Conference paper (Refereed)
  • 9.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Mäkelä, Esko
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Learning via “Nattljus” 2018: A report on co-creation and learning in Spatial Design-Information Design education, developed as part of the activities produced in conjunction with Mälardalen University Living Lab2019Report (Other academic)
    Abstract [en]

    Learning via “Nattljus” 2018 reports an example of co-creation and learning, developed as part of the activities produced in conjunction with MDH Living Lab in 2018. This project was designed as an integrated part of the Bachelor’s course Ljus och ljud (Light and Sound), 7.5 credits, that was given at Mälardalen University in the autumn. The project was initiated by Eskilstuna Municipality and is a part of the biennial light festival, running for its third time.

    The collaboration included a LED light specialist company from Stockholm, Zumbotel Group, the Municipality of Eskilstuna and an independent external light designer with connections to KTH (the Royal Institute of Technology). The methods for the collaborative project were mainly practical, based on workshops and labs in a studio environment, as well as on site. It was mixed with experience-based lectures given by external experts: from the municipality, the lighting company and a light designer, this was iterated with integrated design and theory lectures on site, by the course leader and the involved researcher, connected to MDH LL.

    This led to a comprehensive integration of the course content and practice-driven processes enabling collaborative learning in a real setting that information designers with spatial design skills might encounter in their coming professional lives.

  • 10.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Orre, Inger
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Collaboration for the Improvement of Tolerance: Artistic Practice in a Societal Context2013In: The International Journal of the Arts in Society, ISSN 1833-1866Article in journal (Refereed)
    Abstract [en]

    Abstract: This study is carried out in connection with The Living History Forum (LHF), a Swedish public authority that uses the Holocaust and other crimes against humanity as a starting point for exhibitions and other activities focused on tolerance, democracy and human rights. The case study concerns a project in which artists were asked to read the report The Many Faces of Intolerance as an inspiration for their own creative power (Löwander, B & Lange, A, 2011). The explicit idea from the assigner LHF was to create – through art installations – a stimulating environment for reflection, discussion and learning. The interaction between the visitors and the suggested art pieces was in focus. The purpose of this study is to look into artists’ ability to reflect upon and mediate perspectives and messages in a collaborative process. Practice-based research, with a focus on exploring, elucidating and benefitting practical experiences from the investigated area, is our methodological starting point. In terms of theory, the research field draws upon an understanding of ancient philosophy developed by, among others, the philosopher Martha Nussbaum. The thoughts originate from Aristotle's analysis of the different aspects of knowledge, with the concepts techne (practical-producing) and phronesis. Phronesis is the Aristotelian concept that combines the capabilities of thinking ethically and considering actions that can deliver desired effects. This study demonstrates that it is crucial that the assigner have the patience and ability to accept (and even encourage) some uncertainties during the process. The reason for that is to gain the often implicit and not pre-formulated practical knowledge of the artists.

  • 11.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Söderlund, Carina
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Interaktiv designforskning: Metoder, roller och erfarenheter2019In: Forskarlounge, spår 2 Interaktiv designforskning cirkulära praktiker, forskningsetik, 2019Conference paper (Refereed)
    Abstract [sv]

    Detta bidrag diskuterar vad interaktiv forskning kan vara inom designforskningen, med utgångspunkt ur exempel, erfarenheter och upplägg i projekt Vis´man. Vi reflekterar särskilt över relationerna: metod-roll-resultat.

    Vis´man är ett KK-finansierat design- och forskningsprojekt som undersöker visualiseringens roll inom visual management, tillsammans med användarna i deras kontexter. I interaktivitet med användarna utvecklas befintligt design- och kunskapsläge i de verksamheter som deltar.

    Centralt för all interaktiv designforskning är att användare och andra parter inkluderas i undersöknings- och/eller designutvecklingsprocesserna, eller med andra ord att deltagarna ingår i ett kollektivt designutvecklingsarbete. Ibland benämns detta användarinvolverande designansats (eller designforskningsansats). Användarinvolvering kan ske i olika grader och deltagarna kan anta olika perspektiv och roller beroende på när i processen de deltar (och vad man kan tänka sig att deltagarna kan bidra med utifrån sin specifika erfarenhet). I detta bidrag analyserar vi och förmedlar upplägg, exempel och erfarenheter ur projekt Vis’man, samt reflekterar över deltagarnas grad av inkludering, perspektiv och roller inklusive metoder för deltagandet.

    Deltagarnas roller skiljer sig under projektets gång. De antar till exempel rollen som empiriinsamlare, alltså någon som observerar i sin egen kontext. Med sin yrkeskompetens deltar de då som experter, och tar del i analysarbetet gällande det som är kontextspecifikt. Här kan man anta att just deras perspektiv bidrar med en kunnig blick på det som undersöks. Det kan gälla förutsättningar och problemområden men också mer specifik detaljkunskap. De är på samma gång också källa till empiriska data.

    Deltagarna/användarna fungerar också som en slags assisterande formgivare, särskilt i ide tidiga faserna av innovation och designprocesser. De fungerar också som kvalitetsvärderare av resultat. Med utgångspunkt i sin yrkeserfarenhet deltar de i iterationer och utvärderar i samspel med designforskare de utvecklade designkomponenterna i sin användarkontext.

    *Vis’man, står för Visual and spatial communication in management from users’ perspectives.

  • 12.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Söderlund, Carina
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Re-Designing Information Boards: Interwoven Design Thinking and Doing2018In: OR60, Conference Handbook, 2018, p. 212-212Conference paper (Other academic)
  • 13.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Zander, Karolina
    Mälardalen University, School of Innovation, Design and Engineering.
    Rydén, Anette
    Mälardalen University, School of Innovation, Design and Engineering.
    Projekt Konstpaus2009Book (Other academic)
    Abstract [en]

    Popular description of The Art Break Project, “Projekt Konstpaus” "Projekt Konstpaus" (The Art Break Project) is a development pro¬ject partially financed by the European Union (EU). The vision of the project embodies equality, multiculturalism and sustainable community development. The municipality of Strangnas is the leading partner in the project and provides the necessary support for the project idea, local development, financing and infrastructure. The project team consists of several artists, and academics such as archaeologists, cultural geographers, biologists and geologists. The main objective of the project team is to provide the basis for the construction of a culturally inspired walking and bicycle path, with several rest spots/rest stops ("Konstpaus") designed with artistic cha¬racter influenced primarily by the municipality’s extensive nature/cul¬tural heritage. An initial task of the project team is the inventorying of the nature and culture artefacts within the project area as a means to promote na¬ture/culture preservation for the benefit of future generations through information sharing. The walking/bicycle path will be accessible to all with special provision for physical challenged individuals. The intention is to provide an environment for both quietude and physical recreation.

  • 14.
    Kurdve, Martin
    et al.
    RISE - Research Institutes of Sweden, Mölndal, Sweden; Chalmers.
    Ulrika, Harlin
    RISE - Research Institutes of Sweden, Mölndal, Sweden.
    Hallin, Malin
    RISE - Research Institutes of Sweden, Mölndal, Sweden.
    Söderlund, Carina
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Berglund, Martina
    Linköping University, HELIX Competence Centre and Logistics and Quality Development, Linköping, Sweden.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Anna, Landström
    Chalmers University of Technology, Technology Management and Economics, Supply and Operations Management division, Göteborg, Sweden.
    Designing visual management in manufacturing from a user perspective2019In: Procedia CIRP, Elsevier, 2019, Vol. 84, p. 886-891Conference paper (Refereed)
    Abstract [en]

    Many organisations use daily meetings, whiteboards and an information system for employee intra-communication. While Operation Management research is often management centred, Human Centred Design, instead, takes a user’s perspective. This research aims to reflect upon and describe a method, applied in practice in a double case study within manufacturing, on how to (re-)design meetings and visual management boards, and what type of information and key performance indicators are most relevant for the personnel. The paper proposes a lean Kata-improvement inspired design method, which takes the personnel’s perspective on design of daily visual management.

  • 15.
    Köping Olsson, Bengt
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering.
    Idea Exchange and Shared Understanding: Tools Stimulating Thought and Conveying Ideas2011Conference paper (Refereed)
    Abstract [en]

    The topic of this paper is the use of sketching when exchanging shape visions. Attaining a shared understanding in a collaborative design project is examined. The interaction acts of an industrial design team at a renowned design firm in Stockholm are analyzed, as well as where the idea development session is situated. The interaction in itself could function as the prevalent means of describing and mediating creative idea development in groups. The basic intent of bringing together individuals who hold divergent notions is the creative tension this meeting may bring forth. There seems to be an inevitable gap between designers' ways of forming and expressing opinions concerning aesthetic ideas and their use of verbal language. The concepts 'verbal overshadowing' and 'figurative arguing' are considered, as well as 'the power of the board'. These phenomena influence the session's creative potential. The interpretation of the different types of sketches used by the team is focused on, as a means of understanding the significance of each type and the impact on idea development. Based on this study, several recommendations for establishing effective idea exchange and supporting evolving shared understanding (i.e., a group idea) are presented.

  • 16.
    Köping Olsson, Bengt
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering.
    Idea exchange and shared understanding: Tools stimulating thought and conveying ideas2011In: Design principles and practices: An international journal, ISSN 1833-1874, Vol. 5, no 4, p. 487-502Article in journal (Refereed)
    Abstract [en]

    The topic of this paper is the use of sketching when exchanging shape visions. Attaining a shared understanding in a collaborative design project is examined. The interaction acts of an industrial design team at a renowned design firm in Stockholm are analyzed, as well as where the idea development session is situated. The interaction in itself could function as the prevalent means of describing and mediating creative idea development in groups. The basic intent of bringing together individuals who hold divergent notions is the creative tension this meeting may bring forth. There seems to be an inevitable gap between designers' ways of forming and expressing opinions concerning aesthetic ideas and their use of verbal language. The concepts 'verbal overshadowing' and ‘figurative arguing' are considered, as well as ‘the power of the board'. These phenomena influence the session's creative potential. The interpretation of the different types of sketches used by the team is focused on, as a means of understanding the significance of each type and the impact on idea development. Based on this study, several recommendations for establishing effective idea exchange and supporting evolving shared understanding (i.e., a group idea) are presented.

  • 17.
    Sivard, G. F.
    et al.
    KTH Royal Institute of Technology, Production Engineering, Stockholm, Sweden.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Shariatzadeh, N.
    KTH Royal Institute of Technology, Production Engineering, Stockholm, Sweden.
    Lindberg, L.
    KTH Royal Institute of Technology, Production Engineering, Stockholm, Sweden.
    Cross-disciplinary Design Based on the Digital Factory as a Boundary Object2016In: Procedia CIRP, 2016, Vol. 50, p. 565-570Conference paper (Refereed)
    Abstract [en]

    In the domain of developing production systems, the design of a good factory is typically distributed over many disciplines and organizations to cover all involved technologies and levels of detail (process, logistics, machinery etc.). Modelling and simulation used to support the design process within each of the disciplines typically represent different contexts and perspectives. To cross the discipline borders and share experiences, to encourage innovation and make holistic decisions, one challenge is to interrelate various digital models and to reach a mutual system understanding between stakeholders. This paper presents a study based on principles from Social Science, Production Engineering, Computer Science and Information Design to address cross-disciplinary collaboration. Principles concerning visual communication and theories in regard to tangible boundary objects are used to clarify how to describe production system interdependencies in a digital factory context. Work in process of implementing a digital factory framework based on the principles is described, with a use case demonstrating the development of a digital factory for a new type of automotive vehicle. © 2016 The Authors.

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