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  • 1. Larsson, Toon
    et al.
    Sundström, Angelina
    Mälardalen University, School of Business, Society and Engineering, Industrial Economics and Organisation.
    The Game2016Conference paper (Refereed)
    Abstract [en]

    One of the requirements that practitioners have on educators is to prepare students for their future professions. A task for educators is therefore to introduce teaching methods and procedures for students that encourage them to develop their analytical skills and ability to solve real-world business problems. In this paper, we introduce a pedagogical tool named ‘The Game’ to help educators with this task.

    The general pedagogical idea of ‘The Game’ is to create a learning environment which allows students to be actively engaged in their learning process. It was developed to reinforce the importance of intercultural collaboration and negotiation as well as allowing them to be able to reflect on business-behavior directly instead of using case-studies.

    The game is based on a market where students get to experience business undertakings. The game is designed for international master students (representing on average between 10-15 countries) but can be used in a monocultural setting as well. The game will allow them to get more insights into strategy, marketing, management, organization and pricing.  

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