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  • 1.
    Eriksson, Yvonne
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik.
    The relationship between a model and a full-size object or building: The perception and interpretation of models2011Inngår i: ICED 11 - 18th International Conference on Engineering Design: Impacting Society Through Engineering Design, 2011, s. 194-203Konferansepaper (Fagfellevurdert)
    Abstract [en]

    There is a naive belief in models as a blueprint for objects and environments that goes back to the epistemology of The Enlightenment. In the manufacturing industry and in society, many decisions concerning new products or urban planning are based on models representing the actual object or area. Substantial experience is required to interpret models, especially when it comes to the effect different scales have on material, colors and volume. This paper will address theoretical aspects of our ability to interpret and understand the relationship between 3D-models on computer screens or constructions of models and the object in full scale.

  • 2.
    Eriksson, Yvonne
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Visual art and engineering design visualizations – a cross-disciplinary project2016Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Digitalization and automation are key words in contemporary manufactory contexts, and could include simulation and visualizations. It is high expectations on virtual factory planning and virtual product development based on simulations of production planning but the simulations generates enormous amount of data, hard to interpret; therefor methods for how to visualize data from simulations and for future factory planning is required. In order to improve the design of visual presentations it is necessary to develop methods for visualizations, methods that includes theories about visual perceptions and what cognitive processes that are involved in multimodal interpretations in combination with social-construction theories and practice. In a cross-disciplinary project the experience from artistic practise is combined with competences from visual studies and engineering design. In the project the artistic contribution is a part of the core competence. From artistic experience it is possible to elaborate with, for manufactory contexts and engineer’s, unconventional ways to present future scenarios; scenarios that will work as boundary objects for different stakeholders in different situations. The challenge is to go from conventional engineering drawings and 3D models to use visuals based on artistic and communicative aspects in order to facilitate decisions about factory layout, production development and services.

  • 3.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering. Nacka kommun.
    Det konstnärsdrivna initiativet - Drömlokalen2018Rapport (Annet vitenskapelig)
    Abstract [sv]

    Denna skrift rapporterar genomförd följeforskning, på uppdrag av Kultur- och fritidsenheten i Nacka kommun. Syftet har varit att undersöka och beskriva Dröm- lokalens verksamhet, samt att förmedla inblickar i konstnärers arbete tillsammans med deltagare med olika funktionsvariation. Detta har gjorts genom att undersöka konstformer och praxis i verksamheten. Via text och fotografi förmedlas konstnärers och deltagares arbete tillsammans. Studien förmedlar samtal och reflektioner över hur konstbaserade arbetssätt och metoder kan utvecklas för alla.

    Drömlokalen har startats av och drivs av professionella konstnärer. Verksamhetens namn, Drömlokalen, anspelar på alla individers drömmar om att nå sin fulla poten- tial men också på utformningen av själva lokalen. Konstnärerna i verksamheten har utvecklat ett särskilt kunnande vad gäller konstbaserade aktiviteter för en funktions- varierad målgrupp. Ryktet om detta kunnande har medfört stadigt ökande efterfrå- gan på aktiviteter för just dessa grupper, såväl inom Nacka kommun som över kommungränserna.

    Studien belyser att förmågan att utveckla konstbaserade aktiviteter föralla kan relateras till att handledaren (konstnären) är en djupt kunnig utövare av en eller flera konstformer, med kunskaper om dess metoder, tekniker och material och har förmågan att vara lyhörd och inkännande. Förmågan att anpassa konstformer, med arbetssätt och materialval för olika individer utan att fastna i modeller eller recept, vilar på en professionalitet inom området, i detta fall ett konstnärligt kunnande. 

  • 4.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Från idé till gestaltningsförslag: fallstudie från Projekt Konstpaus2010Licentiatavhandling, monografi (Annet vitenskapelig)
    Abstract [sv]

    Populär sammanfattning

    I vårt samhälle finns många offentliga konstverk. Dessa verk har kommit till på olika sätt men gemensamt är att konstverken i de allra flesta fall upphandlats med utgångspunkt i någon form av skiss. Skissen föregår det kommande konstverket och tjänar som underlag för beslut om upphandling av verket i full skala. Kunskapen om hur skisser kan tydas varierar och dessutom förekommer flera typer av skisser som var för sig fordrar olika sorters insikter av betraktaren (beslutsfattaren) för att kunna tolkas. Det övergripande temat för avhandlingen är kommunikationsprocesserna i relation till utvecklingen av 12 konstnärers gestaltningsförslag, tävlingsbidrag, samt hur juryns bedömning av dessa ser ut. Studien är baserad på material insamlat från de deltagande konstnärernas processer i Projekt Konstpaus, ett projekt delfinansierat av EU. Syftet med studien är att öka förståelsen för hur konstnärer utformar sina gestaltningsförslag, samt hur dessa förslag används och värderas. För att göra detta har tävlingsbidragen analyserats och konstnärerna intervjuats. Konstnärliga gestaltningsprocesser har synliggjorts liksom kommunikationen mellan beställare och konstnär.Bland annat har det framkommit att det finns en större potential att förmedla ett komplext gestaltningsinnehåll till en jury med stöd av digitala skisser, än vid användande av traditionella skisser. Det har visat sig att det kommande konstverkets kvaliteter blir synliga, men också att de brister som finns i gestaltningen tydliggörs i 3D- skisserna. Liksom teknologier tidigare i historien haft sin påverkan på bildutvecklingen, tolkningen och seendet har också övergången till digitala skisstekniker denna inverkan. Det har också visat sig att den text som tillhör respektive tävlingsbidrag haft avgörande betydelse för utfallet av jurybedömningen. Muntliga och skriftliga presentationer, bilagor och brev har påverkat juryn i sina beslut.Studien har också visat hur konstnärer kan tolka och förmedla resultat av en inventering och genom sina skisser förmedla dessa tolkningar. Konsten som tolkare av miljö, tid och tanke, kan gestalta information om en plats och i och med detta också fungera värnande för ett samhälles identitet i olika faser av en utveckling.Studien har bidragit med en djupare inblick i konstnärliga gestaltningsprocesser och hur de kan beskrivas samt i och med detta också en fördjupad förståelse i allmänhet av kreativa processer.

  • 5.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    I takt och otakt2016Inngår i: Mamma Knota Coffee table book, Bokverkstan Förlag , 2016, s. 5-9Kapittel i bok, del av antologi (Annet (populærvitenskap, debatt, mm))
  • 6.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Konstnärskap i samspel: : om skapande arbetsprocesser i myndighetsledda samverkansprojekt2015Doktoravhandling, med artikler (Annet vitenskapelig)
    Abstract [en]

    Artists in interaction: creation processes in official collaborative projects is a doctoral thesis that explores the creation processes of artists, when the project owner defines the purpose, theme and framework. The area is explored from the artists' perspective and the overall research question deals with the opportunities and obstacles that artists face when working in collaborative projects.

    To be able to explore the artists' working processes, in which sketches and models were tools, concepts from the visual research field were combined with knowledge theories that derive from the area of practice-based research. The knowledge theories draw on an updated understanding of ancient philosophy developed by, among others, the philosopher Martha Nussbaum. Rudolf Arnheim’s concepts of visual thinking are also vital for the interpretation of the visuals.

    The results indicate that skills in different sketching techniques build trust and enable communication. However, the artists experienced that it was more difficult to integrate the more indefinable parts of their knowledge, which relates to improvisation and intuition, even though this was highlighted as the most vital force in their working processes. The consequence is that the artists have not always followed their artistic intentions, which in some cases also meant compromising the quality of the works of art  they produced. The collaboration between the artists and the project-owner representatives could be more enriching for both parties if the artists' implicit knowledge is respected as a resource and given some room, although this may involve certain risks.

    The study also provides results regarding the interpretation of models and sketches, and discusses in what way different sketches can support (or hinder) communication in different stages of a design process, i.e. what aspects are important to consider when sketches are used to support communication. Particularly interesting is that the findings demonstrate that spoken and written language has a significant impact on how sketches are interpreted; the use of verbal language is therefore an important factor in presentations built on visuals.

  • 7.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Eriksson, Yvonne
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Orre, Inger
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Designing a Model of the Unknown: Artistic Impact in a Chain of Skilled Decisions2012Inngår i: Proceedings of the 12th International Design Conference DESIGN 2012, vol. 3 / [ed] Marjanovic Dorian, Storga Mario, Pavkovic Neven, Bojcetic Nenad, 2012, s. 1977-1986Konferansepaper (Fagfellevurdert)
  • 8.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Eriksson, Yvonne
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Orre, Inger
    Igning a model of the unknown: Artistic impact in a chain of skilled decisions2012Inngår i: Proceedings of International Design Conference, DESIGN, 2012, s. 1977-1986Konferansepaper (Fagfellevurdert)
  • 9.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Lindhult, Erik
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Norms and Ethics: Prerequisites for Excellence in Co-production2015Inngår i: Högskola och Samhälle i Samverkan HSS´15, 2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Abstract Knowledge production is increasingly made in broader Mode 2 (Gibbons, 1994) network of stakeholders and contributing actors, e.g. in the form of participatory, interactive and action research. Historically this has always been an important part of scientific and academic activity, particularly important in certain scientific fields of research, e.g. engineering, business administration, organization and working life research, pedagogics and social work studies, as well in methodological traditions like action research and participatory research (Reason & Bradbury, 2008). When roles in knowledge production are more interconnected traditional research ethics focused on ethical treatments of research objects when they also are subjects (e.g. information, consent, and confidentiality) need to be significantly supplemented. When knowledge is seen as co-produced in interaction between equal parties with different contribution to the process and knowledge interest, this creates the need for recognition and guidance of special norms and ethical codes as prerequisites for excellent practice. This paper is aiming to explore and discuss norms of excellence and ethical concerns in co-production between academia and enterprises and how collaboration could be organized to increase both validity and utility of the knowledge created in such settings. All parties in such collaborative setting have the responsibility to generate practical agreements as to form the ground for a beneficial co-production, however this includes rules for securing non-violation of rights, like confidentiality and intellectual property. The parties share responsibility in review and control of quality of processes and results in relation to these agreements, although it differs in what matters considered important to address in academic traditions and enterprises cultures. The purpose of this paper is to develop an extended set of norms and ethical principles for co-production oriented research. The main focus is relational dimension between involved parties instead of how one party (the researcher) treats other affected parties. We have therefore developed a list of norms with clarification and argument as basis for their use. Examples are: acknowledgement and respect should be given to different forms of knowledge, theoretical and practical, explicit and formal as well as implicit and tacit; care should be taken to provide space for expression of different perspectives of involved parties in order to secure validation and useful results, open discussion on equal terms; democratic dialogue, is a core medium for good co-productive relations, different knowledge needs and interests of involved and concerned parties, practical as well as scientific; to the co-production should be considered in the aims and procedures, and that the parties have a mutual responsibility to develop sufficient understanding of the needs and interests of others. The proposed norms developed in this paper can be considered as a tool or a guideline for the development of ethical and excellence co-produced research.

  • 10.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Mäkelä, Esko
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Learning via “Nattljus” 2018: A report on co-creation and learning in Spatial Design-Information Design education, developed as part of the activities produced in conjunction with Mälardalen University Living Lab2019Rapport (Annet vitenskapelig)
    Abstract [en]

    Learning via “Nattljus” 2018 reports an example of co-creation and learning, developed as part of the activities produced in conjunction with MDH Living Lab in 2018. This project was designed as an integrated part of the Bachelor’s course Ljus och ljud (Light and Sound), 7.5 credits, that was given at Mälardalen University in the autumn. The project was initiated by Eskilstuna Municipality and is a part of the biennial light festival, running for its third time.

    The collaboration included a LED light specialist company from Stockholm, Zumbotel Group, the Municipality of Eskilstuna and an independent external light designer with connections to KTH (the Royal Institute of Technology). The methods for the collaborative project were mainly practical, based on workshops and labs in a studio environment, as well as on site. It was mixed with experience-based lectures given by external experts: from the municipality, the lighting company and a light designer, this was iterated with integrated design and theory lectures on site, by the course leader and the involved researcher, connected to MDH LL.

    This led to a comprehensive integration of the course content and practice-driven processes enabling collaborative learning in a real setting that information designers with spatial design skills might encounter in their coming professional lives.

  • 11.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Orre, Inger
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Eriksson, Yvonne
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Collaboration for the Improvement of Tolerance: Artistic Practice in a Societal Context2013Inngår i: The International Journal of the Arts in Society, ISSN 1833-1866Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Abstract: This study is carried out in connection with The Living History Forum (LHF), a Swedish public authority that uses the Holocaust and other crimes against humanity as a starting point for exhibitions and other activities focused on tolerance, democracy and human rights. The case study concerns a project in which artists were asked to read the report The Many Faces of Intolerance as an inspiration for their own creative power (Löwander, B & Lange, A, 2011). The explicit idea from the assigner LHF was to create – through art installations – a stimulating environment for reflection, discussion and learning. The interaction between the visitors and the suggested art pieces was in focus. The purpose of this study is to look into artists’ ability to reflect upon and mediate perspectives and messages in a collaborative process. Practice-based research, with a focus on exploring, elucidating and benefitting practical experiences from the investigated area, is our methodological starting point. In terms of theory, the research field draws upon an understanding of ancient philosophy developed by, among others, the philosopher Martha Nussbaum. The thoughts originate from Aristotle's analysis of the different aspects of knowledge, with the concepts techne (practical-producing) and phronesis. Phronesis is the Aristotelian concept that combines the capabilities of thinking ethically and considering actions that can deliver desired effects. This study demonstrates that it is crucial that the assigner have the patience and ability to accept (and even encourage) some uncertainties during the process. The reason for that is to gain the often implicit and not pre-formulated practical knowledge of the artists.

  • 12.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Söderlund, Carina
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Interaktiv designforskning: Metoder, roller och erfarenheter2019Inngår i: Forskarlounge, spår 2 Interaktiv designforskning cirkulära praktiker, forskningsetik, 2019Konferansepaper (Fagfellevurdert)
    Abstract [sv]

    Detta bidrag diskuterar vad interaktiv forskning kan vara inom designforskningen, med utgångspunkt ur exempel, erfarenheter och upplägg i projekt Vis´man. Vi reflekterar särskilt över relationerna: metod-roll-resultat.

    Vis´man är ett KK-finansierat design- och forskningsprojekt som undersöker visualiseringens roll inom visual management, tillsammans med användarna i deras kontexter. I interaktivitet med användarna utvecklas befintligt design- och kunskapsläge i de verksamheter som deltar.

    Centralt för all interaktiv designforskning är att användare och andra parter inkluderas i undersöknings- och/eller designutvecklingsprocesserna, eller med andra ord att deltagarna ingår i ett kollektivt designutvecklingsarbete. Ibland benämns detta användarinvolverande designansats (eller designforskningsansats). Användarinvolvering kan ske i olika grader och deltagarna kan anta olika perspektiv och roller beroende på när i processen de deltar (och vad man kan tänka sig att deltagarna kan bidra med utifrån sin specifika erfarenhet). I detta bidrag analyserar vi och förmedlar upplägg, exempel och erfarenheter ur projekt Vis’man, samt reflekterar över deltagarnas grad av inkludering, perspektiv och roller inklusive metoder för deltagandet.

    Deltagarnas roller skiljer sig under projektets gång. De antar till exempel rollen som empiriinsamlare, alltså någon som observerar i sin egen kontext. Med sin yrkeskompetens deltar de då som experter, och tar del i analysarbetet gällande det som är kontextspecifikt. Här kan man anta att just deras perspektiv bidrar med en kunnig blick på det som undersöks. Det kan gälla förutsättningar och problemområden men också mer specifik detaljkunskap. De är på samma gång också källa till empiriska data.

    Deltagarna/användarna fungerar också som en slags assisterande formgivare, särskilt i ide tidiga faserna av innovation och designprocesser. De fungerar också som kvalitetsvärderare av resultat. Med utgångspunkt i sin yrkeserfarenhet deltar de i iterationer och utvärderar i samspel med designforskare de utvecklade designkomponenterna i sin användarkontext.

    *Vis’man, står för Visual and spatial communication in management from users’ perspectives.

  • 13.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Söderlund, Carina
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Re-Designing Information Boards: Interwoven Design Thinking and Doing2018Inngår i: OR60, Conference Handbook, 2018, s. 212-212Konferansepaper (Annet vitenskapelig)
  • 14.
    Florin, Ulrika
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Zander, Karolina
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Rydén, Anette
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Projekt Konstpaus2009Bok (Annet vitenskapelig)
    Abstract [en]

    Popular description of The Art Break Project, “Projekt Konstpaus” "Projekt Konstpaus" (The Art Break Project) is a development pro¬ject partially financed by the European Union (EU). The vision of the project embodies equality, multiculturalism and sustainable community development. The municipality of Strangnas is the leading partner in the project and provides the necessary support for the project idea, local development, financing and infrastructure. The project team consists of several artists, and academics such as archaeologists, cultural geographers, biologists and geologists. The main objective of the project team is to provide the basis for the construction of a culturally inspired walking and bicycle path, with several rest spots/rest stops ("Konstpaus") designed with artistic cha¬racter influenced primarily by the municipality’s extensive nature/cul¬tural heritage. An initial task of the project team is the inventorying of the nature and culture artefacts within the project area as a means to promote na¬ture/culture preservation for the benefit of future generations through information sharing. The walking/bicycle path will be accessible to all with special provision for physical challenged individuals. The intention is to provide an environment for both quietude and physical recreation.

  • 15.
    Kurdve, Martin
    et al.
    RISE - Research Institutes of Sweden, Mölndal, Sweden; Chalmers.
    Ulrika, Harlin
    RISE - Research Institutes of Sweden, Mölndal, Sweden.
    Hallin, Malin
    RISE - Research Institutes of Sweden, Mölndal, Sweden.
    Söderlund, Carina
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Berglund, Martina
    Linköping University, HELIX Competence Centre and Logistics and Quality Development, Linköping, Sweden.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Anna, Landström
    Chalmers University of Technology, Technology Management and Economics, Supply and Operations Management division, Göteborg, Sweden.
    Designing visual management in manufacturing from a user perspective2019Inngår i: Procedia CIRP, Elsevier, 2019, Vol. 84, s. 886-891Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Many organisations use daily meetings, whiteboards and an information system for employee intra-communication. While Operation Management research is often management centred, Human Centred Design, instead, takes a user’s perspective. This research aims to reflect upon and describe a method, applied in practice in a double case study within manufacturing, on how to (re-)design meetings and visual management boards, and what type of information and key performance indicators are most relevant for the personnel. The paper proposes a lean Kata-improvement inspired design method, which takes the personnel’s perspective on design of daily visual management.

  • 16.
    Köping Olsson, Bengt
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Idea Exchange and Shared Understanding: Tools Stimulating Thought and Conveying Ideas2011Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The topic of this paper is the use of sketching when exchanging shape visions. Attaining a shared understanding in a collaborative design project is examined. The interaction acts of an industrial design team at a renowned design firm in Stockholm are analyzed, as well as where the idea development session is situated. The interaction in itself could function as the prevalent means of describing and mediating creative idea development in groups. The basic intent of bringing together individuals who hold divergent notions is the creative tension this meeting may bring forth. There seems to be an inevitable gap between designers' ways of forming and expressing opinions concerning aesthetic ideas and their use of verbal language. The concepts 'verbal overshadowing' and 'figurative arguing' are considered, as well as 'the power of the board'. These phenomena influence the session's creative potential. The interpretation of the different types of sketches used by the team is focused on, as a means of understanding the significance of each type and the impact on idea development. Based on this study, several recommendations for establishing effective idea exchange and supporting evolving shared understanding (i.e., a group idea) are presented.

  • 17.
    Köping Olsson, Bengt
    et al.
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik.
    Idea exchange and shared understanding: Tools stimulating thought and conveying ideas2011Inngår i: Design principles and practices: An international journal, ISSN 1833-1874, Vol. 5, nr 4, s. 487-502Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    The topic of this paper is the use of sketching when exchanging shape visions. Attaining a shared understanding in a collaborative design project is examined. The interaction acts of an industrial design team at a renowned design firm in Stockholm are analyzed, as well as where the idea development session is situated. The interaction in itself could function as the prevalent means of describing and mediating creative idea development in groups. The basic intent of bringing together individuals who hold divergent notions is the creative tension this meeting may bring forth. There seems to be an inevitable gap between designers' ways of forming and expressing opinions concerning aesthetic ideas and their use of verbal language. The concepts 'verbal overshadowing' and ‘figurative arguing' are considered, as well as ‘the power of the board'. These phenomena influence the session's creative potential. The interpretation of the different types of sketches used by the team is focused on, as a means of understanding the significance of each type and the impact on idea development. Based on this study, several recommendations for establishing effective idea exchange and supporting evolving shared understanding (i.e., a group idea) are presented.

  • 18.
    Sivard, G. F.
    et al.
    KTH Royal Institute of Technology, Production Engineering, Stockholm, Sweden.
    Eriksson, Yvonne
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Florin, Ulrika
    Mälardalens högskola, Akademin för innovation, design och teknik, Innovation och produktrealisering.
    Shariatzadeh, N.
    KTH Royal Institute of Technology, Production Engineering, Stockholm, Sweden.
    Lindberg, L.
    KTH Royal Institute of Technology, Production Engineering, Stockholm, Sweden.
    Cross-disciplinary Design Based on the Digital Factory as a Boundary Object2016Inngår i: Procedia CIRP, 2016, Vol. 50, s. 565-570Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In the domain of developing production systems, the design of a good factory is typically distributed over many disciplines and organizations to cover all involved technologies and levels of detail (process, logistics, machinery etc.). Modelling and simulation used to support the design process within each of the disciplines typically represent different contexts and perspectives. To cross the discipline borders and share experiences, to encourage innovation and make holistic decisions, one challenge is to interrelate various digital models and to reach a mutual system understanding between stakeholders. This paper presents a study based on principles from Social Science, Production Engineering, Computer Science and Information Design to address cross-disciplinary collaboration. Principles concerning visual communication and theories in regard to tangible boundary objects are used to clarify how to describe production system interdependencies in a digital factory context. Work in process of implementing a digital factory framework based on the principles is described, with a use case demonstrating the development of a digital factory for a new type of automotive vehicle. © 2016 The Authors.

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