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  • 1.
    Andersson, Carina
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Frank, Lars
    Mälardalen University, School of Innovation, Design and Engineering.
    Nicholl, B
    University of Cambridge.
    Design fixations among information design students: What has been seen cannot be unseen2012In: Proceedings of the 14th International Conference on Engineering and Product Design Education: Design Education for Future Wellbeing, EPDE 2012, 2012, 159-166 p.Conference paper (Refereed)
    Abstract [en]

    This research explores the phenomenon of design fixation by studying undergraduate design students undertaking an information product design problem. The research is based on a case study, with 64 students. The students were given a design problem, and their design processes were documented in a weblog, which was analyzed jointly with handouts and slide presentations. The research suggests that the formulation of ideas in and recording of an early group brainstorming sessions may contribute to fixation of the finale design solution.

  • 2.
    Andersson Schaeffer, Jennie
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Spaces for Innovation: A Photo-elicitated Study in Three Companies from Manufacturing Industry and the Design Firm IDEO2014In: The International Journal of Design Education, ISSN 2325-128X, Vol. 7, no 3, 49-62 p.Article in journal (Refereed)
    Abstract [en]

    The possibility that physical space can support or disturb processes for innovation in production systems is overlooked in the manufacturing industry and in research. This article rests on three studies in manufacturing industries and one in a design firm, with a focus on the employees' subjective experience of the physical space in relation to innovation. The employees made photographs and used keywords (followed up with verbal interviews) to communicate the relationship they perceived between physical space and innovation. The study shows that there is a relationship between company culture and the individual’s choices of physical spaces understood to support or hinder innovation. From the results, it can be concluded, that manufacturing companies which were studied form cultures that produce few spaces that support divergent thinking, while such spaces are prioritized in the design firm. This article show clean and orderly spaces for innovation in the manufacturing industry; for the design company, informal, collaborative, and visually simulative environments.

  • 3.
    Andersson Schaeffer, Jennie
    et al.
    Mälardalen University, School of Innovation, Design and Engineering. Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering. Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Tool complexes of innovation:: Spaces for explorative innovation in four manufacturing industrial companies2014In: DRS 2014, Design´s big debates: Pushing the boundaries of design Research / [ed] Design Research Society, Umeå, 2014, 663-676 p.Conference paper (Refereed)
    Abstract [en]

    Providing an environment in which both radical innovation and continuous improvement can exist, i.e. an ambidextrous environment, is one of the biggest challenges manage­ment faces. While having an ambidextrous organisation is of central importance to the competitive advantage of a firm, there is limited understanding of how to manage it.

    In this article, we are reporting on our research on the design of workspaces and the relations between design and ambidexterity in innovation. We studied the workspaces as artefacts in innovation cultures. We analysed relations between users and spaces that could enable an explorative innovation culture to emerge, and found spaces related to explorative innovation that coexisted with an exploitative innovation culture in production in the manufacturing industry.

    The results indicate that to develop ambidexterity on an individual level in a culture dominated by exploitative innovation, one strategy is spatial differentiation. The result shows that artefacts relating to a culture for explorative innovation in the studied manufacturing companies are artefacts in a marginalised culture. We present six spatial characteristics for artefacts in the marginalised culture: undercover spaces, grey zone spaces, satellite spaces, chameleon spaces, temporal spaces and accession spaces.

  • 4.
    Andersson Schaeffer, Jennie
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Tool-complexes of innovation.: Spaces for explorative innovation in four manufacturing companies2014In: Proceedings of DRS 2014: Design’s Big Debates, Umeå, Sweden, 2014, Vol. 1, no 1, 663-676 p.Conference paper (Refereed)
    Abstract [en]

    Providing an environment in which both radical innovation and continuous improvement can exist, i.e. an ambidextrous environment, is one of the biggest challenges manage-ment faces. While having an ambidextrous organisation is of central importance to the competitive advantage of a firm, there is limited understanding of how to manage it. In this article, we are reporting on our research on the design of workspaces and the relations between design and ambidexterity in innovation. We studied the workspaces as artefacts in innovation cultures. We analysed relations between users and spaces that could enable an explorative innovation culture to emerge, and found spaces related to explorative innovation that coexisted with an exploitative innovation culture in production in the manufacturing industry. The results indicate that to develop ambidexterity on an individual level in a culture dominated by exploitative innovation, one strategy is spatial differentiation. The result shows that artefacts relating to a culture for explorative innovation in the studied manufacturing companies are artefacts in a marginalised culture. We present six spatial characteristics for artefacts in the marginalised culture: undercover spaces, grey zone spaces, satellite spaces, chameleon spaces, temporal spaces and accession spaces.

  • 5.
    Asztalos Morell, Ildikó
    et al.
    Mälardalen University, School of Health, Care and Social Welfare.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Inledning2013In: Bilden av ingenjören / [ed] Yvonne Eriksson and Ildikó Asztalos Morell, Stockholm: Carlsson Bokförlag, 2013, 7-13 p.Chapter in book (Other academic)
  • 6.
    Breidegard, Björn
    et al.
    Lund University.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Fellenius, Kerstin
    Stockholm Institute of Education.
    Jönsson, Bodil
    Lund University.
    Holmqvist, Kenneth
    Strömqvist, Sven
    Lund University.
    Enlightened: The art of finger reading2008In: Studia Linguistica, ISSN 0039-3193, E-ISSN 1467-9582, Vol. 62, no 3, 249-260 p.Article in journal (Refereed)
    Abstract [en]

    For some forty years the eye-tracking technology has facilitated the study of eye movement patterns for sighted people during reading and other visual activities. Today - a newly developed automatic finger tracking system makes it possible to reconstruct blind people's tactile reading in real time and to automatically analyze finger movements during Braille text reading and tactile picture recognition. In this case study, the very first automatic finger tracking system is presented together with results indicating how Braille readers can increase awareness of their own readingstyles. This opens up for future Braille education to become more evidence-based and, at the same time, for a new research field: contrastive studies of language in its auditory, visual and tactile manifestations.

  • 7.
    Bölling, Matilda
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. IPR (Innovation and Product Realisation).
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. IPR (Innovation and Product Realisation).
    Gender matters- co-creation between academia and external parties2014In: Gender Summit 4 GS4, Brussels, Belgium: Gender Summit Europe 4 , 2014Conference paper (Refereed)
  • 8.
    Bölling, Matilda
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Yvonne, Eriksson
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Collaboration with society: The future role of universities? Identifying challenges for evaluation2016In: Research Evaluation, ISSN 0958-2029, E-ISSN 1471-5449, Vol. 25, no 2, 209-218 p.Article in journal (Refereed)
    Abstract [en]

    In order to evaluate who benefits, and how, from collaboration between universities and society, it is necessary to develop solid evaluation models. The Swedish Governmental Agency for Innovation Systems (VINNOVA) has been commissioned by the Swedish government to present an evaluation model for university-society collaboration, which is intended to be included in the future distribution of funding to Swedish universities. This makes Sweden an interesting example of the challenges associated with the implementation of a national evaluation model for university-society collaboration. The objective of this study is to identify challenges for evaluation of university-society collaboration in an academic context. We analyse the actual implementation process of a national evaluation system for university-society collaboration, by putting Swedish policy in relation to international research. The results suggest that there is broad knowledge on the complexity of university-society collaboration, and of the difficulties associated with evaluation, even if certain aspects, like the importance of teaching, networking, and gender aspects, are often overlooked. However, the discussion tends to focus on the construction of relevant indicators, while there is a widespread lack of discussion and agreement on the objectives and goals of university-society collaboration, as well as discussions on how to define the concept. The importance of these aspects is illustrated by the difficulties in Sweden with developing a legitimate assessment system for university-society collaboration.

  • 9.
    Chirumalla, Koteshwar
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Eriksson, Pelle
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. Dalarna Univ, Dalarna, Sweden.
    The Influence of Different Media Instructions on Solving a Procedural Task2015In: Proceedings of the International Conference on Engineering Design, ICED, Volume 11, Issue DS 80-11, 2015, 173-182 p.Conference paper (Refereed)
    Abstract [en]

    This study investigates the influence of different forms of media instructions on the process and outcomes of completing a specific procedural task. The experiment was conducted with four student groups having an education in the area of Information Design. In the experiment four media instructions – text only, text plus drawings, a series of pictures and video with narration – were considered. The findings show that the type of media has an influence on the ability to solve a procedural task and on group interaction and the way groups solve a task. Compared with the other instructions, video instruction triggered a different interaction and behavioural pattern during assembly. Participants considered both video and picture instructions as more usable in terms of facilitating the ability to understand, select and apply possible solutions to a given task. However, the video medium showed little influence on dialogue in the group during assembly. The instructions, such as text plus drawings, pictures and video had a similar influence on task performance times, whereas text instructions took three times longer to implement than other instructions.

  • 10.
    Eriksson, Joakim
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Fagerström, Björn
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Decisions on managing project deviations in practiceIn: International Journal of Project Organisation and Management, ISSN 1740-2891Article in journal (Refereed)
    Abstract [en]

    This paper presents the results of a case study aimed at investigating how decisions are made on managing deviations in complex product development projects. The results are based on the analysis of data collected from participant observations, as well as interviews with project managers from seven large manufacturing companies. The data is analysed according to four types of sensemaking processes. This research examines why these processes are used in different situations and further explore their characteristics and at their relationship with the different roles decisions play in organizations. The factors driving controlled and uncontrolled sensemaking are also examined. This research contributes to knowledge of how project managers use different praxes to manage deviations in complex, socially and politically sensitive environments. The results can be used by decision makers within complex product development in order to assist them in managing deviations, proactively as well as reactively.

  • 11.
    Eriksson, P. E.
    et al.
    Dalarna University, Sweden.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Syncretistic images: iPhone fiction filmmaking and its cognitive ramifications2015In: Digital Creativity, ISSN 1462-6268, E-ISSN 1744-3806, Vol. 26, no 2, 138-153 p.Article in journal (Refereed)
    Abstract [en]

    Abstract: This article will address the question of how fiction films are individuated in terms of image quality on the grounds of the recording technology used. As new cost-effective digital recording technologies are introduced to the marketplace, this becomes a salient issue to understand for producers and production teams. In order to define cameras’ image quality capacities, three almost identical short fiction film sequences were tested on a young audience in a comparative blind test. Surprisingly, the result unambiguously showed that most viewers preferred the film recorded on an iPhone. Based on Barbara Maria Stafford's theoretical framework on the cognitive work of images and theories that concern ecological moving image theory, the analysis of this article aims to explain the reception study's result by illuminating the sublime and ambiguous figure–ground constellation of the iPhone video and its cognitive ramifications.

  • 12.
    Eriksson, Pelle
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Swenberg, Thorbjörn
    Mälardalen University, School of Innovation, Design and Engineering.
    Sverrison, A
    NEW DESIGN PROCESS MODELS FOR THE AUDIO VISUAL INDUSTRY: A DESIGN SCIENCE APPROACH2010In: Proceedings of the 11th International Design Conference DESIGN 2010 / [ed] Stal - Le Cardinal Julie, FSB-The Design Society , 2010, 223-232 p.Conference paper (Refereed)
    Abstract [en]

    This paper describes a project that aims to come up with a suggestion for guide-lines and new work- flow models concerning the demand of tailored content that influence every design process of moving images as well as the distribution of creative decisions within contemporary production organizations in the audio-visual industry. In this context we define creativity as the social and psychological process that enable people to generate new ideas and concepts or to come up with new associations between existing ideas and concepts. From a theoretical perspective, the purpose of this paper is to discuss new design processes and workflows in the production of moving images in order to establish a general comprehension describing contemporary digital production chains for moving images. A purpose of the project is to find and analyze the weak and problematic links of the production chain, in order to suggest a solution for the problems, namely a flexible workflow model for the production of moving images. By flexibility we mean an ability to adapt to new challenges and changes, both external and internal. We have recently initiated this unique collaborative research project that focuses on how small and mid-sized audio-visual production enterprises in Sweden have developed and are developing new design processes due to a number of recent socio-economic and technological challenges. For the first time a number of the front-line production companies in Sweden participates in a scientific research project on common issues. Research questions to be addressed: - Has digitalization of film/TV production increased the flexibility and responsiveness of the production system? - Does this lead to more diffuse or better-defined work-roles among individual film/TV-workers? - Do new workflows and the distribution of creativity lead to an actual decentralization of creative decisions and responsibility in the design process of moving images?

  • 13.
    Eriksson, Per Erik
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. Dalarna University, Sweden.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Swenberg, Thorbjörn
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. Dalarna University, Sweden.
    Johansson, Peter
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Media instructions and visual behavior: An eye-tracking study investigating visual literacy capacities and assembly efficiency.2014In: Analyzing Cognitive Processes during Design: Proceedings of the HBiD 2014, 2014Conference paper (Refereed)
    Abstract [en]

    This pilot study aims at illuminating human visual behavior in the interaction with pictorial instructions. The study is a multi disciplinary effort and is informed by the connection between gaze and attention as well as certain aspects of the Visual Literacy field and reveals a few basic visual behavior tendencies related to certain specific pictorial instruction types. By doing so, it is also an evaluation of the usefulness of a methodological framework consisting of six measures.The analysis of this paper is primarily based on eye-tracking data. In addition, an observed assembly that generated video and sound recordings is also part of the method. In the study 12 Film/TV- production students (out of which there is complete data from 9 informants) interacted with three types of types of visual instructions of the same assembled object, a solar powered toy.

  • 14.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Aspects of Cartography as a Scientific and Artistic Practice2007In: Images in Art and Science, Göteborg: Royal Soc. Of Arts and Science , 2007Chapter in book (Other academic)
  • 15.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Att teckna ett liv: om Vera Nilssons konstnärskap2010 (ed. 1)Book (Other academic)
  • 16.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering. IPR (Innovation and Product Realisation).
    Barn tecknar världen. Att förstå och tolka barns bilderBook (Other academic)
  • 17.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Berättelser i svart och vitt. Om Joanna Rubin Dranger och Majane Satrapis bildvärldar2006In: Bildberättelser / [ed] Gary Svensson, Linköping: Linköping univ. , 2006Chapter in book (Other academic)
  • 18.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Bildberättelser2006In: Linköping studies in art and visual communication, Linköping: Linköpings universitet , 2006Chapter in book (Other academic)
  • 19.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Bildens tysta budskap: Interaktion mellan bild och text2009 (ed. 1)Book (Other academic)
  • 20.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Den iscensatta manliga styrkan och den borglömda kvinnliga.2010In: Det åskådliga och det bottenlösa: tankar om konst och humaniora tillägnade Margaretha Rossholm Lagerlöf, Stockholm: Konstvetenskapliga institutionen, Stockholms universitet , 2010Chapter in book (Other academic)
  • 21.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Handikappade i samhället – lika men ändå olikaIn: Barn tecknar världen: Att förstå och tolka barns bilder, Lund: StudentlitteraturChapter in book (Other academic)
  • 22.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Korsstygn och virkning - om folkkonst och kreativitet2008In: Visuella markörer: Bild, Tradition, Förnyelse / [ed] Yvonne Eriksson, Carlsson Bokförlag, 2008Chapter in book (Other academic)
  • 23.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Kostymförlagor i form av modeller2009In: Teaterbilder: studier i visuell representation, Göteborg: Göteborgs stadsmuseum , 2009Chapter in book (Other academic)
  • 24.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Möjligheter och begränsningar för kvinnligt konstnärskap2006In: Women´s Spaces/Kvinnliga Rum/Imiba Yethu, Cape Town:: Arts and Media Access Center , 2006Chapter in book (Other academic)
  • 25.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Petri Hytonenbs akvareller - Ett flöde av minnen och lekar/Petri Hytonen´s Watercolours - A Flow of Memories and Games2007In: Akvarellstudier. Om mediet, historien och myterna/ Watercolour Studies. The Medium, the History and the Myths, Göteborg: Acta Universitatis Gothoburgensis , 2007Chapter in book (Other academic)
  • 26.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Petri Hytönens akvareller – ett flöde av minnen och lekar2008In: Akvarellstudier.: Om mediet, historien och myterna, Göteborgs: Acta Universitatis Gothoburgensis , 2008Chapter in book (Other (popular science, discussion, etc.))
  • 27.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Picture – The Message Of Silence: The Interaction Between Image And Words2008Conference paper (Refereed)
  • 28. Eriksson, Yvonne
    Tactile Perception, Tactile Understanding, Tactile Representation and Visual Representation2008In: Image, Science & Knowledge, Linköping: Linköping universitet , 2008, 49-68 p.Chapter in book (Other academic)
  • 29.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Tactile reading - tactile understanding:  2012In: Assistive Technology for Blindness and Low Vision / [ed] Manduchi, R. and Kurniawan, S., Florida: CRC Press, Boca Raton , 2012, 1, 193-218 p.Chapter in book (Refereed)
  • 30.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Tala om bilder: tema: medel för lärande2009In: Pedagogiska magasinet, ISSN 1401-3320, no 4, 56-59 p.Article in journal (Refereed)
  • 31.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Technologically mature but with limited capabilities2016In: Lecture Notes in Computer Science, Volume 9754, 2016, 3-12 p.Conference paper (Refereed)
    Abstract [en]

    A growing population of elderly people with an extensive knowledge of ICT is to be expected - a generation that has several decades of daily experience from using computers, cell phones and other devices at work situations and in their spare time. Today the discussion of elderly people and technology is dominated by the perception that the elderly are comparatively inexperienced with regard to digital technology. The challenge for the future is, however, to overcome the gradual loss of the senses with the help of technical devices that fulfill the needs of older technologically mature users. 

  • 32.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering. IPR (Innovation and Product Realisation).
    The possibility and obstacles of reading sketches as a life2013In: The Challenges of Biographical Research in Art History Today, Helsinki: Renja Suominen-Kokkonen. The Society for Art History in Finland , 2013Chapter in book (Other academic)
  • 33.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Vera Nilsson: De är dramer allihop2005Other (Other academic)
  • 34.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Virtuellt mode och mode som virtuell handling2013In: Bilden av ingenjören, Stockholm, Sweden: Carlsson Bokförlag , 2013, 42-52 p.Chapter in book (Other academic)
  • 35.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Visuell retorik i forstallningsaffischer2009In: Teaterbilder. studier i visuell representation / [ed] Bia Mankell, Göteborg: Göteborgs stadsmuseum , 2009Chapter in book (Other academic)
  • 36. Eriksson, Yvonne
    Visuella markörer: Bild, Tradition, Förnyelse2008Collection (editor) (Other academic)
  • 37.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Anette, Göthlund
    Möten med bilder: Analys och tolkning av visuella uttryck2012Book (Other academic)
  • 38.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Asztalos Morell, Ildiko
    Teknik och genus i bilder som vänder sig till barn2013In: Bilden av ingenjören, Stockholm, Sweden: Carlsson Bokförlag , 2013, 213-265 p.Chapter in book (Other academic)
  • 39.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Asztalos Morell, IldikóMälardalen University, School of Health, Care and Social Welfare.
    Bilden av ingenjören2013Collection (editor) (Other academic)
    Abstract [sv]

    Barn och ungdommar använder allt mer teknik i allt lägre åldrar. Ändå minskar paradoxalt nog deras intresse för ingenjörsyrken och teknikutbildningar. Författarna fokuserar på olika aspekter av yrket. Här diskuteras bland annat modeindustrin och förnyelsebara energikällor, ingenjörsrollen betydlese för kvinnor i såväl före detta kommuniststater som i en mansdominerad modern industri. Man tar också upp ingenjörens framtid, barns syn på teknik och hur ingenjörsyrket framställs i barnböcker.

  • 40.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Dominkovic, Kerstin
    Fellenius, Kerstin
    Läsa högt för barn2006 (ed. 1)Book (Other academic)
  • 41.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Florin, Ulrika
    Mälardalen University, School of Innovation, Design and Engineering.
    The relationship between a model and a full-size object or building: The perception and interpretation of models2011In: ICED 11 - 18th International Conference on Engineering Design: Impacting Society Through Engineering Design, 2011, 194-203 p.Conference paper (Refereed)
    Abstract [en]

    There is a naive belief in models as a blueprint for objects and environments that goes back to the epistemology of The Enlightenment. In the manufacturing industry and in society, many decisions concerning new products or urban planning are based on models representing the actual object or area. Substantial experience is required to interpret models, especially when it comes to the effect different scales have on material, colors and volume. This paper will address theoretical aspects of our ability to interpret and understand the relationship between 3D-models on computer screens or constructions of models and the object in full scale.

  • 42.
    Eriksson, Yvonne
    et al.
    Göteborgs universitet.
    Gärdenfors, Dan
    KTH.
    Computer Games for Children with Visual Impairments2005In: International Journal on Disability and Human Development, Vol. 4, no 3, 161-167 p.Article in journal (Refereed)
  • 43.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Göthlund, Anette
    Konstfack.
    Möten med bilder: att tolka visuella uttryck2012 (ed. 2)Book (Other academic)
  • 44.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Jerregård, Helena
    Mälardalen University, School of Innovation, Design and Engineering.
    Creative environment for innovative learning processes2009In: ICED 09 - THE 17TH INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, VOL 10: DESIGN EDUCATION AND LIFELONG LEARNING, 2009, 203-213 p.Conference paper (Refereed)
    Abstract [en]

    Identity, skills and creativity are created in interaction with the environment and are therefore influenced by the tools individuals have access too. Since working memory is flexible, we will investigate to what extent creative environment and problem solving tasks suited for girls and boys alike will affect working memory, thereby producing knowledge on how to design creative environments in order to achieve optimal and innovative learning processes. Visual artifacts, such as toys, pictures in schoolbooks and advertisements affect children emotionally, and are crucial as role models when forming identity. Identity and self-confidence are vital in learning processes. This paper elucidates the consequences of gender-segregated toys, advertisement of toys with gender specified target groups in relation to working memory, further interest and later choice of higher education and profession. It is common that children are forced into gender stereotypical games. We suggest that interest in engineering will rise if young children are stimulated to play and create their identity individually. This is a multidisciplinary research project and a unique collaboration in which we focus on different aspects of learning processes from a visual and gender study perspective, using a neurobiological point of departure. Keywords: visual perception, design, toys, gender, working memory, image, interest, learning process.

  • 45.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Jerregård, Helena
    Mälardalen University, School of Innovation, Design and Engineering.
    Toy design as a Tool2010In: DS 62: Proceedings of E and PDE 2010, the 12th International Conference on Engineering and Product Design Education - When Design Education and Design Research Meet, 2010, 248-253 p.Conference paper (Refereed)
    Abstract [en]

    The aim of this paper is to report the results of the undergraduate project course Toy Design for Creative Play (Mälardalen University, Sweden) based on human-centred design. It can be described as a design course where different academic disciplines and, consequently, different scholarly traditions meet. From an explicitly expressed gender perspective, the students were assigned the task of creating toy models that will stimulate non-gender-coded play. They worked in project groups, where the students' specific competences are applied, e.g. engineering technology, pedagogy and information design. This means that the students are confronted with issues related to technology, problem solving, gender and play. The course also aimed to build knowledge about how gender is constructed by means of play, and how this is supported by toys. The course deals with various theoretical as well as practical attributes of toys. The results of the course show that this course design can function as a successful tool for dealing with such issues as gender technology, creativity and learning processes.

  • 46.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Johansson, Peter
    Mälardalen University, School of Innovation, Design and Engineering.
    Björndal, Petera
    Industrial Software Systems, ABB Corporate Research, Västerås, Sweden .
    Showing action in pictures2011In: Proceedings of the International Conference on Information Visualisation 2011, 2011, 403-408 p.Conference paper (Refereed)
    Abstract [en]

    One challenge for the global market is to overcome communication problems of different kinds. The largest communication problem is language, people speak different languages and have limited knowledge in other languages. This problem is central in manuals and instructions for assembly and installations. One hopeful solution is that pictures can replace verbal instructions. In this paper we will discuss how illustrations in flat perspective can be useful for showing action in drawings.

  • 47.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Mankell, Bia
    1950 - 20002007In: Visuell kultur i Sverige 1810-2000, Stockholm: Signum , 2007Chapter in book (Other academic)
  • 48.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering. Informationsdesign.
    Porathe, Thomas
    Mälardalen University, School of Innovation, Design and Engineering. Informationsdesign.
    How children read pictures and text in some science school books: eye-tracking studies2008In: Proceedings of the Scandinavian Workshop of Applied Eye-Tracking (SWAET 2008, 2008Conference paper (Refereed)
    Abstract [en]

    In an eye-tracking pilot-project we have asked 6 children, age of 11, to read an opening,

    from a geography book for grade five. The aim of the study was to investigate

    the role of illustrations in text-books and to what extent they contribute to the learning

    process.

  • 49.
    Eriksson, Yvonne
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Strand, Lennart
    Mälardalen University, School of Innovation, Design and Engineering.
    Statistics for children2009In: DD4D, Data Design 4 Decisions, OECD and IIID, Paris, 2009Conference paper (Refereed)
    Abstract [en]

    This paper discusses the ability to present statistics to children, and it suggests that visualizations facilitate interpretations of complex numerical data. Statistics are often a basis for decisions, and children are able to make their own decisions to some extent. Therefore it is necessary to discuss how statistics for children can be designed. Three different examples will be discussed in relation to the role of visual representations in making abstract numbers concrete for children.

  • 50.
    Florin, Ulrika
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Eriksson, Yvonne
    Mälardalen University, School of Innovation, Design and Engineering.
    Orre, Inger
    Mälardalen University, School of Innovation, Design and Engineering.
    Designing a Model of the Unknown: Artistic Impact in a Chain of Skilled Decisions2012In: Proceedings of the 12th International Design Conference DESIGN 2012, vol. 3 / [ed] Marjanovic Dorian, Storga Mario, Pavkovic Neven, Bojcetic Nenad, 2012, 1977-1986 p.Conference paper (Refereed)
12 1 - 50 of 60
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