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  • 1.
    Andersson, Tobias
    et al.
    Mälardalen University, School of Innovation, Design and Engineering.
    Johansson, Erik
    Mälardalen University, School of Innovation, Design and Engineering.
    A closer look and comparison of cross-platform development environment for smartphones2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A problem with having a fast and wide production of different platforms for mobile devices is that you can’t code for one and deploy on all devices at the same time. This thesis is focused on cross-plat1form development environments for smartphones and mainly to see what options there are on the market. This report will investigate how well a cross-compiler solution compares to hybrid cross-platform development. To do this we took a closer look at their architecture and then compared this with the results from different tests made. All the tests were made on the same smartphone to ensure fairness between them. All the tests strive to be as equal as possible even though the languages might differ from each other. The tested frameworks were PhoneGap, Qt, Unity3D and GameMaker. The different tests were about performance, power consumption, difficulty in accessing web browsers to perform HTML parsing and lastly to see if the platforms can access different native APIs such as the camera and accelerometer. The previously mentioned topics were compared between all the frameworks. We also compared the documentation found on their webpage to figure out which is the easiest to get started on.

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    Cross-platform comparison
  • 2.
    Danielsson, Jakob
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Andersson, Tobias
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Investigating Methods For Measuring Network Convergence Times2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis investigates different methods that can be used for analyzing network performance and,ultimately, can be used for measuring the convergence time of ring coupled networks. As of today,many networks are often run with extra links, serving as backup links in case any that of the mainlinks would go down. To operate networks with backup links in layer 2 and layer 3, specific re-routing protocols such as RIP and OSPF are used in order to calculate a feasible path through anetwork when a network state changes. Depending on different implementations of the protocolsand the hardware used, the convergence times can vary substantially, which means measuring thenetwork performance is a very important part when developing a network solution. To executenetwork tests, a packet engine suite is used consisting of a network traffic generator that is used forcreating a packet stream, as well as a traffic receiver that fetches the packets sent. Various types ofengines can be used including Linux based, real-time operating systems based and bare-metal basedsolutions. From these different types of engines, a few tools are chosen and investigated on differentproperties including performance and usability. It was found that Tshark (Linux, RT-Linux based),USPI (Raspberry Pi bare metal), FreeRTOS (Raspberry Pi based), Arduino and PKTgen (Linuxkernel based) were the most suitable approaches to be used for testing. The test parameters includetesting the gaps between packets, maximum jitter, average jitter and packets sent per second. Thesetests revealed that an IXIA solution was slightly more accurate when used as a receiving end sinceit produced less jitter, however this difference could only be noticed in a micro second range. Itwas also revealed that it produced slightly less jitter than the other packet generators, also here onlynoticeable in a microsecond range. Thus it can be concluded that IXIA is not much superior any ofthe close to hardware solutions. The executed network tests revealed that the Westermo developedlayer 2 protocol FRNT generated less network convergence time and less packet losses than thecommonly used RSTP protocol. Similar tests against the layer 3 protocols revealed that RIP wasmuch faster than OSPF and it also lost less packets. Finally it is concluded that there is no needto buy an expensive network testing suite to test the convergence time of a network. Instead, anetwork testing suite can be developed with minimal funding.

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    fulltext
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