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  • 1.
    Dodig-Crnkovic, Gordana
    et al.
    Chalmers, Sweden.
    Kade, Daniel
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Holstein, Tobias
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Almér, Alexander
    University of Gothenburg, Sweden.
    Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition2017In: INFORMATION STUDIES AND THE QUEST FOR TRANSDISCIPLINARITY / [ed] Mark Burgin and Wolfgang Hofkirchner, Sweden: World Scientific , 2017, p. 217-261Chapter in book (Other academic)
    Abstract [en]

    This book is the second volume of a two-volume edition based on the International Society for Information Studies Summit Vienna 2015 on "The Information Society at the Crossroads. Response and Responsibility of the Sciences of Information" (see summit.is4is.org). The book gives an up-to-date multiaspect exposition of contemporary studies in the field of information and related areas. It presents most recent achievements, ideas and opinions of leading researchers in this domain reflecting their quest for advancing information science and technology. With the goal of building a better society, in which social and technological innovations help make information key to the flourishing of humanity, we dispense with the bleak view of the dark side of information society. It is aimed at readers that conduct research into any aspect of information, information society and information technology, who develop or implement social or technological applications. It is also for those who have an interest in participating in setting the goals for the sciences of information and the social applications of technological achievements and the scientific results.

  • 2.
    Holstein, Tobias
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. University of Applied Sciences, Darmstadt, Germany.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Wietzke, J.
    University of Applied Sciences, Darmstadt, Germany.
    Land, Rikard
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Current challenges in compositing heterogeneous user interfaces for automotive purposes2015In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer, 2015, Vol. 9170, p. 531-542Conference paper (Refereed)
    Abstract [en]

    Composition (i.e. merging distinct parts to form a new whole) of user interfaces from different providers or devices is popular in many areas. Current trends in the automotive area show, that there is a high interest in compositing interfaces from mobile devices into automotive user interfaces. “Apple CarPlay” and “Android Auto” are concrete examples of such compositions. However composition is addressed with challenges, especially if the parts are originally designed for different purposes. This paper presents the problem statement of compositing heterogeneous devices. Furthermore, it presents a layer model showing architectural levels, where compositions can take place and for each of these layers challenges have been identified.

  • 3.
    Kade, Daniel
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Holstein, Tobias
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Lindell, Rikard
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Ürey, Hakan
    Koç University, Istanbul, Turkey.
    Özcan, Oguzhan
    Koç University, Istanbul, Turkey.
    Low-cost mixed reality simulator for industrial vehicle environments2016In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Volume 9740, 2016, p. 597-608Conference paper (Refereed)
    Abstract [en]

    High-end industrial vehicle simulators are generally expensive and aim at providing a high level of realism. The access to such simulators is often a limited resource to researchers and developers who find themselves using a PC-based simulator instead. We challenge this approach by introducing a low-cost mixed reality simulator for industrial vehicles that allows to test new vehicle control concepts and design ideas in a rapid prototyping manner. Our simulator prototype consists of a head-mounted projection display, a CAVE-like room covered with a retro-reflective cloth and a rotatable chair with controls to steer an industrial vehicle. The created digital environment represents an obstacle course for an excavator and can be controlled by a joystick, a keyboard and can be explored by natural head movements. Performed user tests with 21 participants showed that the mixed reality simulator is perceived as more realistic, natural to use and provides a more immersive experience than a PC-based simulator with the same environment and controls.

  • 4.
    Sitompul, Taufik Akbar
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Analyzing Online Videos: A Complement to Field Studies in Remote Locations2019In: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III, Cham, 2019, Vol. 117438, p. 371-389Conference paper (Refereed)
    Abstract [en]

    The paper presents a complementary method, called online video study, to conducting field studies in remote locations, by using available videos on YouTube. There are two driving factors for the online video study. Firstly, there are some occasions where conducting field studies are difficult, for example, due to the remoteness of the location where the research subject is located. Secondly, there is a growing interest among researchers to use available data on the internet as their research data source. To give a context, the study specifically investigates how operators of forest harvesters work in their natural settings. The online video study was started by collecting suitable videos on YouTube using certain criteria. We found 26 videos that meet our criteria, which also provide diverse samples of forest harvesters, operators, and working situations. We used five prior field studies, which investigated forest harvesters-related issues, to evaluate the feasibility of our approach. The results of the online video study method are promising, since we are able to find answers for research questions that we have predefined. The paper does not only contribute to the understanding of how operators of forest harvesters work in natural settings, but also the feasibility of conducting the online video study, which can be utilized when the research subject is located in remote locations.

  • 5.
    Sitompul, Taufik Akbar
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB.
    AUGMENTED REALITY FOR ENCOURAGING ENVIRONMENTALLY SUSTAINABLE BEHAVIORS: A SURVEY2018Conference paper (Refereed)
    Abstract [en]

    Can virtual information be used to deal with unsustainable behaviors? This paper reviews possible uses of augmented reality with the purpose to encourage users towards environmentally sustainable behaviors. We find that, although the amount of examples is still limited, augmented reality is both directly and indirectly usable to encourage users towards behaviors that are environmentally sustainable.

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  • 6.
    Sitompul, Taufik Akbar
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Using Augmented Reality to Improve Productivity and Safety for Heavy Machinery Operators: State of the Art2019In: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019, p. 8:1-8:9, article id 8Conference paper (Refereed)
    Abstract [en]

    The machinery used in industrial applications, such as in agriculture, construction, and forestry, are increasingly equipped with digital tools that aim to aid the operator in task completion, improved productivity, and enhanced safety. In addition, as machines are increasingly connected, there are even more opportunities to integrate external information sources. This situation provides a challenge in mediating the information to the operator. One approach that could be used to address this challenge is the use of augmented reality. This enables the system-generated information to be combined with the user’s perception of the environment. It has the potential to enhance the operators’ awareness of the machine, the surroundings, and the operation that needs to be performed. In this paper, we review the current literature to present the state of the art, discuss the possible benefits, and the use of augmented reality in heavy machinery.

  • 7.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. Crosscontrol AB.
    Exploring Interaction Design Perspectives on Heavy Vehicles2017Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    Interaction design is more crucial than ever as an ingredient in product development and digitalization. Its need is driven by a trend where software based functionality is becoming increasingly important in all types of product features, simultaneously as new technology moves the frontier where interaction between human and computer takes place. There is also a market demanding renewed experiences, more efficient, stimulating and fashionable, which enterprises seek to deliver to attract customers. Also[WM1] , as systems, for example vehicle systems, get increasingly information intense, the information exchange with the user becomes a factor for safe and successful operation, thus increasing the need for a proficient interaction design.

    This research investigates how interaction technologies, interaction design principles, and machine information systems can be used to provide user experiences and efficient interaction between the operator and industrial mobile machines; for example, agricultural machines and construction machines. The research combines software engineering and interaction design together with an industrial perspective. It does so by studies, both in literature and through field studies of operators, by design exploration and prototype realization.

    The thesis describes the design space for heavy vehicles through different perspectives. It outlines the principal dimensions of interaction design and the benefits of including design in product and services realization. It presents perspectives on the challenges for the different stakeholders involved, covering the operator of the machines, the software engineer and the designer. It depicts a method for gaining detailed insights into operator’s daily behavior, with minimal interference with their work. Furthermore, it introduces a tool for practitioners to explore interaction design using mixed reality and free head movements, and it investigates possible interfaces using augmented reality.

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  • 8.
    Wallmyr, Markus
    Maximatecc, Uppsala, Sweden.
    Interactions and Applications for See-Through Technologies: Industrial application examples2014In: 8th Nordic Conference on Human-Computer Interaction NordiCHI2014, Helsinki, Finland, 2014Conference paper (Refereed)
    Abstract [en]

    Could See-through technologies be useful and have benefits in industrial applications? Possible scenarios could range through a full product lifecycle; from production line operators, through machine operators to service engineers. There are also challenges involved in using new technology in critical applications; such as user attention, data availability and efficient ways of interaction for the specific task at hand. This workshop submission aims to present a number of usage scenarios together with a discussion on related risk and technical aspects.

  • 9.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. Crosscontrol AB.
    Seeing through the eyes of heavy vehicle operators2017In: Human-Computer Interaction - INTERACT 2017. INTERACT 2017. Lecture Notes in Computer Science, vol 10514. Springer, Cham / [ed] Bernhaupt R., Dalvi G., Joshi A., K. Balkrishan D., O'Neill J., Winckler M., 2017, Vol. 10514Conference paper (Refereed)
  • 10.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Sketching research methods.Conference paper (Refereed)
  • 11.
    Wallmyr, Markus
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Understanding the user in self-managing systems2015In: 9th European Conference on Software Architecture Workshops ECSAW 2015, 2015Conference paper (Refereed)
    Abstract [en]

    For distributed systems to appear both intelligent and attractive to the user, they should be grounded in user needs and their ability to use the system. Not only do this increase the possibility of user adoption, but adequate user understanding also gives input for designing system functionality that transforms the ways these tasks are traditionally performed. As intelligent systems increasingly affect our daily life and as distributed systems grow in range and complexity, new usage scenarios appear that need to be understood. Simultaneously, tasks where the human is the only possible operator are now getting closer to being executed by intelligent systems. However, this process of replacing human intelligence by machine control might not remove the human from the system altogether, though it might change human’s role and the character of the tasks performed, making old knowledge less applicable. This paper reflects on the necessity of including the user/operator in the design of intelligent distributed systems. In a novel approach a farming scenario is presented, assessing both local machine distributed systems and the intelligence of cloud-connected infrastructure.

  • 12.
    Wallmyr, Markus
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Kade, Daniel
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Holstein, Tobias
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. University of Applied Sciences, Darmstadt, Germany.
    360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays2018In: Lecture Notes in Computer Science , Volume 10910, 2018, p. 377-391Conference paper (Refereed)
    Abstract [en]

    Designing and testing new information and safety features for industrial vehicles do not need to involve the realization of high-fidelity and expensive simulators. We propose a low-cost mixed reality environment which allows for rapid development and rearrangement of a virtual and physical setup of a simulator for industrial vehicles. Our mixed reality simulator allows for safe testing of controls, information, and safety features to support drivers of industrial vehicles. In this paper, we test the implications of showing extra digital information to excavator drivers through a virtual environment, an external head-up display as well as a head-down display. Through user tests we have seen first indications that projected information through our mixed reality system and content on a head-up display is perceived as more helpful and intuitive than using head-down displays, when controlling our industrial vehicle simulator. Moreover, we have seen that the fear of overseeing an obstacle or other important information is lower when using a head-up display, in comparison to other tested visualization options. © Springer International Publishing AG, part of Springer Nature 2018.

  • 13.
    Wallmyr, Markus
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB.
    Sitompul, Taufik Akbar
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB.
    Chuang, Lewis L.
    Ludwig-Maximilian-Universität München, Germany.
    1st Workshop on User Interfaces for Heavy Vehicles: Let’s Get to Work2019In: Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings, New York, 2019, p. 1-6Conference paper (Other academic)
    Abstract [en]

    There are more types of vehicles than the automobile. Many are used for purposes other than transporting passengers or goods. They are often dedicated to enable the user in performing specific manual tasks, in parallel to driving. Such heavy vehicles range from construction vehicles, such as excavators and articulated haulers, to agriculture vehicles, such as tractors and harvesters. They also include speciality vehicles such as lifts and cranes. Recent advances in information technology radically increases their productivity and safety. Moreover, heavy vehicles are increasingly sensor and software-driven, as well as connected and integrated with information systems. This development creates new interaction challenges and research areas. The aim of this workshop is to gather practitioners, researchers, and professionals who wish to explore the potential opportunities, identify research challenges, and innovate in the domain of heavy vehicles.

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  • 14.
    Wallmyr, Markus
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Sitompul, Taufik Akbar
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. CrossControl AB, Västerås, Sweden.
    Holstein, Tobias
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. Hochschule Darmstadt, Darmstadt, Germany.
    Lindell, Rikard
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness2019In: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I, Cham: Springer, 2019, Vol. 11746, p. 743-762Conference paper (Refereed)
    Abstract [en]

    Operating heavy vehicles, for instance an excavator, requires a high level of attention to the operation done using the vehicle and awareness of the surroundings. Digital transformation in heavy vehicles aims to improve productivity and user experience, but it can also increase the operators mental load because of a higher demand of attention to instrumentation and controls, subsequently leading to reduced situation awareness. One way to mitigate this, is to display information within the operators’ field of view, which enhances information detectability through quick glances, using mixed reality interfaces. This work explores two types of mixed reality visualizations and compares them to a traditional display setup in a simulated excavator environment. We have utilized eye-tracking glasses to study users’ attention to the task, surrounding awareness, and interfaces, followed by a NASA-RTLX questionnaire to evaluate the users’ reported mental workload. The results indicate benefits for the mixed reality approaches, with lower workload ratings together with an improved rate in detection of presented information.

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