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  • 1.
    Andersson Schaeffer, Jennie
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. IS (Embedded Systems).
    Lindell, Rikard
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. IS (Embedded Systems).
    Emotions in design: Considering user experience for tangible and ambient interaction in control rooms2016In: Information Design Journal, ISSN 0142-5471, E-ISSN 1569-979X, Vol. 22, no 1, p. 19-31Article in journal (Refereed)
    Abstract [en]

    Operators in highly automated control rooms are said to be constantly bored, and boredom is an emotional state that can have economic and environmental consequences. This article presents insights into users’ emotions and their role in the design of control rooms. The study focused on the users’ experience in two control rooms, where operators explored their emotions in relation to a situation, object, place, or action. Based on the results of the study and previous research, this article examines control room’s information design and makes recommendations on how it might be given a tangible and ambient form.

  • 2.
    Bartusch, Cajsa
    et al.
    Mälardalen University, School of Sustainable Development of Society and Technology.
    Porathe, Thomas
    Mälardalen University, School of Innovation, Design and Engineering.
    Climate-smart information design: Visualizing residential electricity use over the Internet2011In: Information Design Journal, ISSN 0142-5471, E-ISSN 1569-979X, Vol. 19, no 1, p. 3-17Article in journal (Refereed)
    Abstract [en]

    In light of global warming, energy conservation is indispensable. Residential electricity use, nevertheless, escapes consumers’ notice. Thus feedback is essential, yet households’ access to information is vastly limited. Smart metering renders continuous feedback over the Internet possible, but users perceive existing web tools to be inaccessible and incomprehensible. Hence the aim has been to design a user interface so as to serve the purpose of increasing awareness and energy efficiency in households. Ease of access and straightforwardness have been established as key factors and conventional bar charts in combination with color symbolism have proven to be useful in this respect.

  • 3.
    Porathe, Thomas
    Mälardalen University, School of Innovation, Design and Engineering.
    Measuring effective map design for route guidance: An experiment comparing electronic map display principles2008In: Information Design Journal, ISSN 0142-5471, E-ISSN 1569-979X, Vol. 16, no 3, p. 190-201Article in journal (Refereed)
    Abstract [en]

    Route guidance systems in vehicles has started to use an oblique, slanted view of the map, mimicking something of the egocentric perspective the driver sees through the windscreen. Is this an effective strategy? What is the most effective map design to convey route guidance to drivers, and how can this be measured? In an experiment with four different modes of map displays the speed of decision making and accuracy of navigation have been tested. The four map types were: the traditional paper map, the north-up electronic map with position plotting (the symbol of the vehicle moving in the static map), the head-up electronic map (map moving, the position of the vehicle static and facing up) and the egocentric view map display, a 3-D scenery mimicking the world outside the wind screen. The experiment showed clearly that the egocentric 3-D view was the most effective.

  • 4.
    Schaeffer, Jennie
    et al.
    Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.
    Lindell, Rikard
    Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.
    Emotions in design2016In: Information Design Journal, ISSN 0142-5471, E-ISSN 1569-979X, Vol. 22, no 1, p. 19-31Article in journal (Refereed)
    Abstract [en]

    Operators in highly automated control rooms are said to be constantly bored, and boredom is an emotional state that can have economic and environmental consequences. This article presents insights into users' emotions and their role in the design of control rooms. The study focused on the users' experience in two control rooms, where operators explored their emotions in relation to a situation, object, place, or action. Based on the results of the study and previous research, this article examines control room's information design and makes recommendations on how it might be given a tangible and ambient form.

  • 5.
    Strand, Lennart
    Mälardalen University, School of Innovation, Design and Engineering.
    An interview with Rune Pettersson2008In: Information Design Journal, ISSN 0142-5471, E-ISSN 1569-979X, Vol. 16, no 3, p. 229-234Article in journal (Refereed)
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