mdh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.ORCID iD: 0000-0003-0012-7127
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation.ORCID iD: 0000-0003-3163-6039
2015 (English)In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015, 715-720 p.Conference paper, Published paper (Refereed)
Resource type
Text
Abstract [en]

This work-in-progress paper describes the lessons learned when introducing Arduino and Processing programming into a museum exhibition design course. 20 information design students from Sweden, with no previous knowledge in programming, participated in the course. The students' task was to create five interactive exhibition stations at a museum in five weeks. As an experiment, Arduino and Processing programming was introduced into the course in 2014. The ambition with the experiment was to enlarge the information design students' repertoire and find ways to develop the interactive aspects of the exhibition medium. The aim of the paper is to identify and discuss challenges and strengths when introducing code as design material in information design education. The findings presented are based on the students' reflection stories. This work is in progress and we aim in the future to 1) continue the analysis of the material 2) with the findings develop the information design education further and 3) explore the relation between tangible and intangible experience of interactive museum artifacts from a designer's and a museum visitor's perspective. We consider this to be an important matter with branches into the TEI community. We appreciate any feedback on our work.

Place, publisher, year, edition, pages
2015. 715-720 p.
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:mdh:diva-31510DOI: 10.1145/2677199.2687896Scopus ID: 2-s2.0-84924072603OAI: oai:DiVA.org:mdh-31510DiVA: diva2:926253
Conference
9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015; Stanford; United States; 15 January 2015 through 19 January 2015
Available from: 2016-05-04 Created: 2016-05-04 Last updated: 2016-05-04Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full textScopus

Authority records BETA

Schaeffer, JennieLindell, Rikard

Search in DiVA

By author/editor
Schaeffer, JennieLindell, Rikard
By organisation
Innovation and Product Realisation
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 15 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf