mdh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Virtual Test Environment for Motion Capture Shoots
Mälardalen University, School of Innovation, Design and Engineering.
2012 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This master thesis presents the design of an implementation of a working prototype for an augmented motion capture acting environment. Motion capture (MoCap), the recording of movements to be applied to characters or objects in computer graphics simulations, is widely used in video games, advertisement, and cinema. MoCap is realized through different techniques, where one common problem is the efficiency to capture actor’s motion performances. To capture motions without obstacles for the motion detectors, actors act blindly, without graphic references while acting. Mistakes or a poor correlation between the actors performances and the computer graphics simulation requires the scene either to be taken many times or to be corrected afterwards in time-consuming post-production. These issues slow down the production process or lead to a low quality product.We suggest that one way to limit the problem of efficiency in motion capture is to let actors perform in a virtual environment. To this end, this master thesis presents a simple prototypeenvironment with the goal to support actors’ performances to improve motion capture efficiency. The idea is to surround an actor with four screens which display the virtual environment. A Microsoft Kinect camera is utilized for motion capture. Gestures are usedto trigger interactions between the actor and the virtual environment. Furthermore, the thesis explores the applicability of open source libraries, game engines, and inexpensivegeneral purpose technology. We suggest, as indicated by demonstrated validity, that virtual environments and augmented motion capture improve the conditions for actors, thus providing more efficient motion capture shots. However, further research and quantitative measurements are needed to understand and fully evaluate the effect of the presented prototype tool.

Place, publisher, year, edition, pages
2012. , 64 p.
Keyword [en]
Master Thesis, Motion Capture, Unreal Development Kit, Kinect, Virtual Environment, Imagination Studios, Mdh University
National Category
Computer Science
Identifiers
URN: urn:nbn:se:mdh:diva-21300OAI: oai:DiVA.org:mdh-21300DiVA: diva2:647163
External cooperation
Imagination Studios
Subject / course
Computer Science
Presentation
2013-01-31, Gamma, Högskoleplan 1, Västerås, 14:55 (English)
Supervisors
Examiners
Available from: 2013-09-10 Created: 2013-09-10 Last updated: 2013-09-10Bibliographically approved

Open Access in DiVA

Virtual Test Environment for Motion Capture Shoots(4554 kB)95 downloads
File information
File name FULLTEXT01.pdfFile size 4554 kBChecksum SHA-512
6287ee7f63582f8b896c5b7cfc6ebce2eccfae196d164c9c59eb041afe588be1bb3ad77648af88ae42637d28e7629e88d927ec42fac9dc24b0cc4fe9b9ae2830
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Redavid, Claudio
By organisation
School of Innovation, Design and Engineering
Computer Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 95 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 106 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf