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Game Ethics - Homo Ludens as a Computer Game Designer and Consumer
Mälardalen University, School of Innovation, Design and Engineering. (Intelligenta system)ORCID iD: 0000-0001-9881-400X
Mälardalen University, School of Innovation, Design and Engineering.ORCID iD: 0000-0002-1550-0994
2005 (English)In: International Review of Information Ethics, E-ISSN 1614-1687, Vol. 4, no 12Article in journal (Refereed) Published
Abstract [en]

Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in which good and bad, right and wrong, are not defined by the experience of previous generations. This article gives an account of the historical necessity of games, the development of e-games, their pros- and cons, threats and promises, focusing on the ethical awareness and attitudes of game developers.

Place, publisher, year, edition, pages
2005. Vol. 4, no 12
Keywords [en]
Computer game ethics
Keywords [sv]
dataspel etik
National Category
Engineering and Technology
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:mdh:diva-13475OAI: oai:DiVA.org:mdh-13475DiVA, id: diva2:464229
Available from: 2011-12-13 Created: 2011-12-13 Last updated: 2022-10-19Bibliographically approved

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http://www.i-r-i-e.net/issue4.htmhttp://www.i-r-i-e.net/inhalt/004/Editorial.pdf

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Dodig Crnkovic, GordanaLarsson, Thomas

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