This study investigates the impact of an application programmed and designed in an augmented reality environment with the aim of training craft skills, increasing worker motivation and making work tasks more attractive. Previous research has shown that objects in an augmented reality environment can increase the effect of mental fixation, which hinders divergent phases of creative processes and flexibility, a highly valued capability for realising the company's "high mix and low volume" business model. Collective creativity in the use of jigs and fixtures to assemble components for lever locks has been established in the working procedures of the collective. A fixture can therefore be seen as the collective's solution to the assembly problem for this particular product. The pilot test conducted provides an understanding of the impact that an AI/A-technology based application can have on the development of craft skills and the creative agency of the work team. The digital application was not seamless, fast, and flexible, on the contrary a long development loop requiring the programmer to go away, rethink and do more programming. The paper proposes a theoretical model based on the findings of a collective craft skills practice that expresses creativity and agency and the potential of A//AR technology on a daily basis.