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Gamifying model-based engineering: The PapyGame tool
Fdn Bruno Kessler, Via Sommar 18, Trento, Italy..ORCID iD: 0000-0003-1154-1382
Univ Lille, CNRS, Cent Lille, IRCICA,UMR CRIStAL 9189, F-59000 Lille, France..
Univ Lille, CNRS, Cent Lille, IRCICA,UMR CRIStAL 9189, F-59000 Lille, France..
Univ Toulouse, IRIT, Toulouse, France..
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2023 (English)In: Science of Computer Programming, ISSN 0167-6423, E-ISSN 1872-7964, Vol. 230, article id 102974Article in journal (Refereed) Published
Abstract [en]

Modeling is an essential and challenging activity in any engineering environment, and it requires some hard-to-train skills such as abstraction and communication. This makes it difficult for educators to teach or train their students, co-workers, or users. The audience of this paper is both educators and learners who struggle with modeling. To address this challenge, we present PapyGame, a gamified version of a robust modeling environment (Papyrus) that aims to improve the learner's motivation, make the learning process an enjoyable experience, and boost learning outcomes. Gamification is the exploitation of gaming mechanisms for serious purposes, such as promoting behavioral changes, soliciting participation and engagement in activities, and more. The paper presents PapyGame's functionalities, architectures, illustrative scenarios, and its potential impact on both educators and learners.

Place, publisher, year, edition, pages
Elsevier, 2023. Vol. 230, article id 102974
Keywords [en]
Model-based engineering, Education, Training, Gamification, Papyrus
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:mdh:diva-65159DOI: 10.1016/j.scico.2023.102974ISI: 001055948500001Scopus ID: 2-s2.0-85161032967OAI: oai:DiVA.org:mdh-65159DiVA, id: diva2:1822104
Available from: 2023-12-21 Created: 2023-12-21 Last updated: 2023-12-21Bibliographically approved

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Cicchetti, Antonio

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