Use of information and communication technology and prevalence of overweight and obesity among adolescentsShow others and affiliations
2005 (English)In: International Journal of Obesity, ISSN 0307-0565, E-ISSN 1476-5497, Vol. 29, no 8, p. 925-933Article in journal (Refereed) Published
Abstract [en]
BACKGROUND: The prevalence of overweight and obesity has increased among children and adolescents, as well as among adults, and television viewing has been suggested as one cause. Playing digital games (video, computer and console games), or using computer may be other sedentary behaviors related to the development of overweight and obesity. OBJECTIVE: To study the relationships of times spent on viewing television, playing digital games and using computer to overweight among Finnish adolescents. DESIGN: Mailed cross-sectional survey. SUBJECTS: Nationally representative samples of 14-, 16-, and 18-y-old (N = 6515, response rate 70%) in 2001. METHODS: Overweight and obesity were assessed by body mass index (BMI). The respondents reported times spent daily on viewing television, playing digital games (video, computer and console games) and using computer (for e-mail, writing and surfing). Data on timing of biological maturation, intensity of weekly physical activity and family's socio economic status were taken into account in the statistical analyses. RESULTS: Increased times spent on viewing television and using computer were associated with increased prevalence of overweight (obesity inclusive) among girls: compared to girls viewing television < 1 h daily, the adjusted odds ratio (OR) for being overweight was 1.4 when spending 1-3 h, and 2.0 when spending >= 4 h daily on viewing television. In girls using computer >= 1 h daily, the OR for being overweight was 1.5 compared to girls using computer < 1 h daily. The results were similar in boys, although not statistically significant. Time spent on playing digital games was not associated with overweight. CONCLUSION: Overweight was associated with using information and communication technology (ICT), but only with certain forms of ICT. Increased use of ICT may be one factor explaining the increased prevalence of overweight and obesity at the population level, at least in girls. Playing digital games was not related to overweight, perhaps by virtue of game playing being less sedentary or related to a different lifestyle than viewing television and using computer.
Place, publisher, year, edition, pages
Univ Tampere, Tampere Sch Publ Hlth, FIN-33014 Tampere, Finland. Tampere Univ Hosp, Med Res Fund, Tampere, Finland. Univ Turku, Dept Social Policy, Turku, Finland. Univ Tampere, Ctr Adv Study, FIN-33101 Tampere, Finland. Natl Publ Hlth Inst, Dept Epidemiol & Hlth Promot, Helsinki, Finland.: NATURE PUBLISHING GROUP , 2005. Vol. 29, no 8, p. 925-933
Keywords [en]
overweight, television, digital games, computer, adolescence
National Category
Public Health, Global Health, Social Medicine and Epidemiology
Identifiers
URN: urn:nbn:se:mdh:diva-55580DOI: 10.1038/sj.ijo.0802994ISI: 000230427000006PubMedID: 15925961Scopus ID: 2-s2.0-23044497545OAI: oai:DiVA.org:mdh-55580DiVA, id: diva2:1585281
2021-08-162021-08-162022-03-18Bibliographically approved