Papyrus for gamers, let's play modelingShow others and affiliations
2020 (English)In: Proceedings - 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS-C 2020 - Companion Proceedings, Association for Computing Machinery, Inc , 2020, p. 21-25Conference paper, Published paper (Refereed)
Abstract [en]
Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling. We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards...) to help students learning any specific modeling aspect. The evaluation of the game components is delegated to the GDF gamification framework that bidirectionally communicates with the Papyrus core via API calls. Our gamified Papyrus includes as well a game dashboard component implemented with HTML/CSS/Javascript and displayed thanks to the integration of a web browser embedded in an Eclipse view.
Place, publisher, year, edition, pages
Association for Computing Machinery, Inc , 2020. p. 21-25
Keywords [en]
Gamification, Modeling education, Papyrus, Software modeling, API calls, Modeling aspects, Open-source model, Play model, Students learning, Learning systems
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:mdh:diva-52786DOI: 10.1145/3417990.3422002Scopus ID: 2-s2.0-85096778882ISBN: 9781450381352 (print)OAI: oai:DiVA.org:mdh-52786DiVA, id: diva2:1508593
Conference
23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS-C 2020; Virtual, Online; Canada; 16 October 2020 through 23 October 2020
2020-12-102020-12-102020-12-10Bibliographically approved