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Associations between problematic gaming and psychiatric symptoms among adolescents in two samples
Uppsala Univ, Clin Res Ctr, Vastmanlands Cty Hosp, Vasteras, Sweden..
Uppsala Univ, Clin Res Ctr, Vastmanlands Cty Hosp, Vasteras, Sweden..
Uppsala Univ, Clin Res Ctr, Vastmanlands Cty Hosp, Vasteras, Sweden.. (LIVSSTIL)
Uppsala Univ, Clin Res Ctr, Vastmanlands Cty Hosp, Vasteras, Sweden..ORCID iD: 0000-0002-8853-2508
2016 (English)In: Addictive Behaviours, ISSN 0306-4603, E-ISSN 1873-6327, Vol. 61, p. 8-15Article in journal (Refereed) Published
Abstract [en]

The aim of the present study was to investigate associations between problematic gaming and psychiatric symptoms among adolescents. Data from adolescents in the SALVe cohort, including adolescents in Vastmanland who were born in 1997 and 1999 (N = 1868; 1034 girls), and data from consecutive adolescent psychiatric outpatients in Vastmanland (N = 242; 169 girls) were analyzed. Adolescents self-rated on the Gaming Addiction Identification Test (GAIT), Adult ADHD Self-Report Scale Adolescent version (ASRS-A), Depression Self-Rating Scale Adolescent version (DSRS-A), Spence Children's Anxiety Scale (SCAS), and psychotic-like experiences (PLEs). Multivariable logistic regression analyses were performed, and adjusted for sex, age, study population, school bullying, family maltreatment, and interactions by sex, with two-way interactions between psychiatric measurements. Boys had higher self-rated problematic gaming in both samples, whereas girls self-rated higher in all psychiatric domains. Boys had more than eight times the probability, odds ratio (OR), of having problematic gaming. Symptoms of ADHD, depression and anxiety were associated with ORs of 2.43 (95% CI 1.44-4.11), 2.47 (95% CI 1.44-4.25), and 2.06 (95% CI 1.27-333), respectively, in relation to coexisting problematic gaming. Problematic gaming was associated with psychiatric symptoms in adolescents; when problematic gaming is considered, the probability of coexisting psychiatric symptoms should also be considered, and vice versa. 

Place, publisher, year, edition, pages
PERGAMON-ELSEVIER SCIENCE LTD , 2016. Vol. 61, p. 8-15
Keywords [en]
Problematic gaming, Gaming addiction, ADHD, Depression, Anxiety, Psychotic-like experiences
National Category
Clinical Medicine
Identifiers
URN: urn:nbn:se:mdh:diva-52001DOI: 10.1016/j.addbeh.2016.05.001ISI: 000379630700002PubMedID: 27203825Scopus ID: 2-s2.0-84968764212OAI: oai:DiVA.org:mdh-52001DiVA, id: diva2:1484416
Available from: 2020-10-28 Created: 2020-10-28 Last updated: 2021-09-27Bibliographically approved

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Nilsson, Kent W.

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