Run-time and Collective Adaptation of Gameful SystemsShow others and affiliations
2020 (English)In: Proceedings - 2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion, ACSOS-C 2020, Institute of Electrical and Electronics Engineers Inc. , 2020, p. 145-146Conference paper, Published paper (Refereed)
Abstract [en]
The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc. , 2020. p. 145-146
Keywords [en]
Computer programming, Computer science, Collective adaptation, Entertainment application, Game elements, Literature reviews, Runtimes, Gamification
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:mdh:diva-51884DOI: 10.1109/ACSOS-C51401.2020.00046ISI: 000719366200027Scopus ID: 2-s2.0-85092723663ISBN: 9781728184142 (print)OAI: oai:DiVA.org:mdh-51884DiVA, id: diva2:1479820
Conference
1st IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion, ACSOS-C 2020; Virtual, Washington; United States; 17 August 2020 through 21 August 2020; Category numberCFP20Y92-ART; Code 163202
2020-10-272020-10-272021-12-07Bibliographically approved