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Film and TV Industry Responses to Research Results in a Workshop Setting
Mälardalen University, School of Innovation, Design and Engineering, Innovation and Product Realisation. Dalarna University, Sweden. (Information Design)ORCID iD: 0000-0003-2006-4522
Dalarna University, Sweden. (Information Design)
2015 (English)In: IASDR2015 Interplay Proccedings / [ed] Vesna Popovic, Alethea Blacker, Ding-Bang Luh, Nithikul Nimkulrat, Ben Kraal, and Yukari Nagai, 2015, p. 1917-1931Conference paper, Published paper (Refereed)
Abstract [en]

Immediate return of results to the Swedish film and TV industry from researchers conducting ongoing research within the field is rather unusual. As a design research approach we, as researchers, adopted this method in order to disseminate results and confront a wider group of interest parties than those represented by our informants.

The results from the research project, New Design Processes in the Audiovisual Industry, revealed that the transition from recording on celluloid with analogue film cameras to using high definition video cameras presented new cruxes for the film and TV industries (Eriksson & Swenberg, 2012). These cruxes preliminary concerned the choice of proper video codecs and file formats and how to configure them, in order to reinforce efficient workflow later in the production chain.

Members of the industry and educators were invited to participate in public workshops, held at Dalarna University, where these results were presented along with expert solutions to the problems. Questionnaires were distributed among participants before the start of each workshop, as well as at the end. Seminars and panel discussions, both consisting of question and answer sessions for participants were video-recorded.

The responses extrapolated from industrial representatives show an urgent need for discussion regarding the situation of digital cruxes within the film and TV industry. The Q & A sessions confirmed the widespread need for understanding several of the problems that had emerged. In the questionnaires, many industrial representatives expressed their appreciation for the opportunity to understand the nature of problems, how widespread they were, how to address them, and how to fill some of the most critical prevalent knowledge gaps.

Place, publisher, year, edition, pages
2015. p. 1917-1931
Keywords [en]
co-creation, digital media, TV/Film industry, film production
National Category
Media Engineering Design Studies on Film
Research subject
Innovation and Design
Identifiers
URN: urn:nbn:se:mdh:diva-35654ISBN: 978-0-646-94318-3 (print)OAI: oai:DiVA.org:mdh-35654DiVA, id: diva2:1107394
Conference
INTERPLAY between design, science, technology and the arts at the IASDR 2015 Congress in Brisbane, Australia, 2 – 5 November 2015
Funder
EU, European Research CouncilAvailable from: 2017-06-09 Created: 2017-06-09 Last updated: 2020-01-29Bibliographically approved

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Citation style
  • apa
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Output format
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  • asciidoc
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