Emotions in design: Considering user experience for tangible and ambient interaction in control rooms
2016 (English)In: Information Design Journal, ISSN 0142-5471, E-ISSN 1569-979X, Vol. 22, no 1, 19-31 p.Article in journal (Refereed) Published
Operators in highly automated control rooms are said to be constantly bored, and boredom is an emotional state that can have economic and environmental consequences. This article presents insights into users emotions and their role in the design of control rooms. The study focused on the users experience in two control rooms, where operators explored their emotions in relation to a situation, object, place, or action. Based on the results of the study and previous research, this article examines control rooms information design and makes recommendations on how it might be given a tangible and ambient form.
Place, publisher, year, edition, pages
Sweden: John Benjamins publishing company , 2016. Vol. 22, no 1, 19-31 p.
emotion, design, tangible interaction, ambient interaction, control room
Other Engineering and Technologies
IdentifiersURN: urn:nbn:se:mdh:diva-33772DOI: 10.1075/idj.22.1.03schOAI: oai:DiVA.org:mdh-33772DiVA: diva2:1048533
ProjectsTAIPA - Taktil och ambient interaktion för processautomation