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Exploiting Multi-level Modelling for Designing and Deploying Gameful Systems
Fondazione Bruno Kessler, Trento, Italy.
Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.ORCID iD: 0000-0003-0416-1787
Fondazione Bruno Kessler, Trento, Italy.
2019 (English)In: Proceedings - 2019 ACM/IEEE 22nd International Conference on Model Driven Engineering Languages and Systems, MODELS 2019, Institute of Electrical and Electronics Engineers Inc. , 2019, p. 34-44, article id 8906924Conference paper, Published paper (Refereed)
Abstract [en]

Gamification is increasingly used to build solutions for driving the behaviour of target users' populations. Gameful systems are typically exploited to keep users' involvement in certain activities and/or to modify an initial behaviour through game-like elements, such as awarding points, submitting challenges and/or fostering competition and cooperation with other players. Gamification mechanisms are well-defined and composed of different ingredients that have to be correctly amalgamated together; among these we find single/multi-player challenges targeted to reach a certain goal and providing an adequate award for compensation. Since the current approaches are largely based on hand-coding/tuning, when the game grows in its complexity, keeping track of all the mechanisms and maintaining the implementation can become error-prone and tedious activities. In this paper, we describe a multi-level modelling approach for the definition of gamification mechanisms, from their design to their deployment and runtime adaptation. The approach is implemented by means of JetBrains MPS, a text-based meta-modelling framework, and validated using two gameful systems in the Education and Mobility domains. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc. , 2019. p. 34-44, article id 8906924
Keywords [en]
Gamification Engine, Model-Driven Engineering, MPS, Multi-Level Modelling, Industrial engineering, Competition and cooperation, Error prones, Game-like elements, Gamification, Meta-modelling, Multilevels, Runtime adaptation, Engineering
National Category
Embedded Systems
Identifiers
URN: urn:nbn:se:mdh:diva-46599DOI: 10.1109/MODELS.2019.00-17Scopus ID: 2-s2.0-85076095969ISBN: 9781728125350 (print)OAI: oai:DiVA.org:mdh-46599DiVA, id: diva2:1381073
Conference
22nd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS 2019, 15 September 2019 through 20 September 2019
Available from: 2019-12-20 Created: 2019-12-20 Last updated: 2019-12-20Bibliographically approved

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Cicchetti, Antonio

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CiteExportLink to record
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