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Samuelsson, R. (2025). From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education. Education and Information Technologies: Official Journal of the IFIP technical committee on Education
Open this publication in new window or tab >>From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education
2025 (English)In: Education and Information Technologies: Official Journal of the IFIP technical committee on Education, ISSN 1360-2357, E-ISSN 1573-7608Article in journal (Refereed) Published
Abstract [en]

For decades, educational technologies have been distributed to educational arenas, more recently also including early childhood education. However, many problems stem from a less transformative first-order change in the implementation of digital technologies. This study follows the changing states of educational technologies from three case studies spanning 2015-2022, during which early childhood curricular changes occurred in Sweden. Drawing on an ecological framework, three ethnographies of technology-in-use are examined for how technological affordances affect practice, using meta-ethnography comparisons and qualitative ethnographic analysis. Results show how macro-level curricular change interplays with local rules, technological offerings, pedagogical practice, and interaction to influence how technologies are used and pedagogies are shaped. The paper discusses how local negotiations make second-order educational innovation possible considering all ecological change layers and adds how pedagogy-first and child-first models can work to drive critically informed change in early childhood educational environments.

Place, publisher, year, edition, pages
SPRINGER, 2025
Keywords
Technological transformation, Early childhood education, Educational technology, Ipad, Educational robotics
National Category
Educational Sciences
Identifiers
urn:nbn:se:mdh:diva-70409 (URN)10.1007/s10639-025-13462-3 (DOI)001438334800001 ()2-s2.0-86000287539 (Scopus ID)
Available from: 2025-03-12 Created: 2025-03-12 Last updated: 2025-03-19Bibliographically approved
Pramling, I., Magnusson, L. O., Kjällander, S., Palmer, A., Eidevald, C., Williams, P., . . . Walldén Hillström, K. (2024). 27 forskare i upprop mot skärmfri förskola. Förskolan
Open this publication in new window or tab >>27 forskare i upprop mot skärmfri förskola
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2024 (Swedish)In: FörskolanArticle in journal (Other (popular science, discussion, etc.)) Published
Abstract [sv]

VI LÄRARE DEBATT: Regeringens uppdrag till Skolverket – att göra utbildningen i förskolan skärmfri – riskerar att ge negativa och allvarliga konsekvenser, särskilt för barn som är i störst behov av att möta en digitaliserad värld med stöd av utbildade förskollärare och barnskötare. Det skriver 27 barn- och förskoleforskare i ett gemensamt upprop.

Place, publisher, year, edition, pages
Stockholm: Sveriges Lärare, 2024
National Category
Educational Sciences
Identifiers
urn:nbn:se:mdh:diva-67300 (URN)
Available from: 2024-03-28 Created: 2024-06-10 Last updated: 2024-06-11Bibliographically approved
Samuelsson, R. (2024). A pedagogy of tinkering: The pedagogical values of productive failure in childhood programming education. In: : . Paper presented at FLC 2023: FabLearn / Constructionism 2023 New York City NY USA October 7 - 11, 2023 (pp. 1-3). , Article ID 12,.
Open this publication in new window or tab >>A pedagogy of tinkering: The pedagogical values of productive failure in childhood programming education
2024 (English)Conference paper, Published paper (Other academic)
Abstract [en]

Programming is increasingly becoming a subject across the spectrum of educational environments for preschool children. Concerns have been raised regarding a too instrumental and uncritical implementation of programming. This study follows a preschool and reports on the obstacles infused during a six-month design-based study introducing a programmable floor robot with children, featuring formative focus group sessions and pedagogical development. An activity theoretical approach was taken to examine the various tensions with existing pedagogies that arose during the project and how these led to pedagogical development toward a programming ethos based on making pedagogical materials and tinkering activities, where failure is an inherent part of the educational process. The paper discusses the potential problems of using new subjects with current curricula and how new technologies are part of reshaping childhood pedagogies.

National Category
Pedagogy
Identifiers
urn:nbn:se:mdh:diva-69181 (URN)10.1145/3615430.3615432 (DOI)001348936300003 ()2-s2.0-85173220873 (Scopus ID)979-8-4007-0896-1 (ISBN)
Conference
FLC 2023: FabLearn / Constructionism 2023 New York City NY USA October 7 - 11, 2023
Available from: 2024-11-21 Created: 2024-11-21 Last updated: 2024-12-20Bibliographically approved
Samuelsson, R. (2024). Computational transformations of early childhood education: Pathways toward child‐centred computing in two educational change projects. British Journal of Educational Technology
Open this publication in new window or tab >>Computational transformations of early childhood education: Pathways toward child‐centred computing in two educational change projects
2024 (English)In: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535Article in journal (Refereed) Epub ahead of print
Abstract [en]

Programming is becoming a key subject in early education globally, with surging problems of how computer science can become a subject for children of all ages and backgrounds. Problems of implementing new technologies in the old curricula have long been noted, and lately, concern over computer science education goals is often too narrow and skills-based without concerns for the critical educational potential. This study follows the change process of two case preschool departments implementing programming with a floor robot across a seven-month design process. Mixed analytical techniques based on activity theory are used to examine the tensions, conflicts and development of pedagogical alternatives. The studies show the strenuous change processes involving local transformations toward a child-centred, inclusive early computer science education and development of projects centring making, children's exploration, tinkering and play as key parts of the learning process. It discusses how the considerable change processes enabled pedagogical solutions coherent with important concepts in computer programming and how computing education can build on child-centred pedagogies through local adaptations and age-appropriate designs. Practitioner notes What is already known about this topic Computer science and programming are becoming part of early education worldwide. Less is known about how to implement computing with ever-younger age groups, especially for those under three. That technological change can be a strenuous change process building on societal, historical and educational tensions, requiring individual learning and organisational change. What this paper adds Two cases of change designing computing education for 1–2- and 3–5-year-olds. Design processes raising critical questions about current standard childhood programming materials being resolved to enable a child-centred computing education. Challenges and potentials specific to early childhood in adopting computer science education. Implications for practice and/or policy Computing education challenges pedagogical notions, such as the role of failure in education. Computing education can be developed for very young children. However, there are considerable critical challenges to resolve in developing a child-centred approach. Childhood fundamentals such as play-based pedagogy can work synergistically with computer science activities, providing educational potential, also relevant for computer science education at large. 

National Category
Pedagogy
Identifiers
urn:nbn:se:mdh:diva-69180 (URN)10.1111/bjet.13536 (DOI)2-s2.0-85209654892 (Scopus ID)
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2024-11-27Bibliographically approved
Samuelsson, R. (2024). Förskolan har visst en plats för skärmar.
Open this publication in new window or tab >>Förskolan har visst en plats för skärmar
2024 (Swedish)Other (Other (popular science, discussion, etc.))
National Category
Educational Sciences
Identifiers
urn:nbn:se:mdh:diva-66324 (URN)
Available from: 2024-03-28 Created: 2024-03-28 Last updated: 2024-04-02Bibliographically approved
Samuelsson, R. (2024). Learning beyond instructionist/constructionist divides: A mixed methods exploration of three learning designs for 1-2-year-old children. Computers and education, 218, Article ID 105089.
Open this publication in new window or tab >>Learning beyond instructionist/constructionist divides: A mixed methods exploration of three learning designs for 1-2-year-old children
2024 (English)In: Computers and education, ISSN 0360-1315, E-ISSN 1873-782X, Vol. 218, article id 105089Article in journal (Refereed) Published
Abstract [en]

New technologies and subjects are increasingly being added to the agenda of children's education for increasingly younger groups. Such advances are also tied to questions of learning and the educational designs that make this possible. This study follows the evolution of context- and age-appropriate designs during a programming robot project for 1-2-year-olds, a novel technology for children and teachers. The study examines learning design phases featuring instructional, guided play, and free play activities and uses mixed-methods techniques to examine several aspects of children's educational interaction. Results show how all three educational designs offer different potentials for children's learning. Teacher scaffolding supports extended programming actions but limits children's exploratory actions, and guiding play increases time on task. Simultaneously, children's free play increases the frequency of simple programming actions and leads to unexpected learning potentials beyond the guided activities. It is discussed how diverse learning experiences can join in programs balancing instructional needs of novel technologies and subjects with early childhood's exploratory and playful modes of learning.

Place, publisher, year, edition, pages
Elsevier Ltd, 2024
Keywords
Early years education, 21st century abilities, Teaching/learning strategies, Data science applications in education, Cooperative/collaborative learning
National Category
Educational Sciences
Identifiers
urn:nbn:se:mdh:diva-66691 (URN)10.1016/j.compedu.2024.105089 (DOI)001246402800001 ()2-s2.0-85194002551 (Scopus ID)
Available from: 2024-05-28 Created: 2024-05-28 Last updated: 2024-06-26Bibliographically approved
Samuelsson, R. (2024). Navigating proxy failures in education: Learning from human and animal play [Letter to the editor]. Behavioral and Brain Sciences, 47, Article ID e84.
Open this publication in new window or tab >>Navigating proxy failures in education: Learning from human and animal play
2024 (English)In: Behavioral and Brain Sciences, ISSN 0140-525X, E-ISSN 1469-1825, Vol. 47, article id e84Article in journal, Letter (Other academic) Published
National Category
Educational Sciences
Identifiers
urn:nbn:se:mdh:diva-66601 (URN)10.1017/S0140525X23002972 (DOI)
Note

Open Peer Commentary

Available from: 2024-05-13 Created: 2024-05-13 Last updated: 2024-05-13Bibliographically approved
Samuelsson, R. (2024). Screens beyond good and evil: nuancing the evidence on children, screens and interaction [Letter to the editor]. European Child and Adolescent Psychiatry
Open this publication in new window or tab >>Screens beyond good and evil: nuancing the evidence on children, screens and interaction
2024 (English)In: European Child and Adolescent Psychiatry, ISSN 1018-8827, E-ISSN 1435-165XArticle in journal, Letter (Refereed) Epub ahead of print
Place, publisher, year, edition, pages
SPRINGER, 2024
National Category
Psychology
Identifiers
urn:nbn:se:mdh:diva-66544 (URN)10.1007/s00787-024-02446-2 (DOI)001207680600001 ()38656606 (PubMedID)2-s2.0-85191146195 (Scopus ID)
Available from: 2024-05-08 Created: 2024-05-08 Last updated: 2024-05-13Bibliographically approved
Samuelsson, R. (2023). A Mixed Methods Approach to Analyzing Embodied Interaction: The Potentials of Integrated Mixed Methods Analysis of Video Interaction Data. Journal of Mixed Methods Research
Open this publication in new window or tab >>A Mixed Methods Approach to Analyzing Embodied Interaction: The Potentials of Integrated Mixed Methods Analysis of Video Interaction Data
2023 (English)In: Journal of Mixed Methods Research, ISSN 1558-6898, E-ISSN 1558-6901Article in journal (Refereed) Published
Abstract [en]

Video has become a widespread tool for capturing naturalistic behavioral data. While mixed methods show great potential in understanding the active nature of children’s interaction, only a few studies have developed mixed methods for video-based interaction research. This paper presents a mixed methods embodied interaction model appropriate for studying complex embodied interaction and draws on methodological insights from a mixed methods project to capture changes in children’s interaction with touchscreen technologies. The paper details how integrated mixed methods analysis was needed to fully explain the results and how mono-method studies would provide misleading results. The theoretical advancements generated during the project illustrate how mixed methods for video-based studies have valuable properties for understanding complex interactional phenomena, such as learning.

Place, publisher, year, edition, pages
Sage Publications, 2023
Keywords
video, embodiment, children, interaction, integrated mixed methods
National Category
Applied Psychology
Research subject
Education; Human-Computer Interaction; Psychology; Scandinavian Languages
Identifiers
urn:nbn:se:mdh:diva-66189 (URN)10.1177/15586898231225496 (DOI)001133504700001 ()
Available from: 2024-03-08 Created: 2024-03-08 Last updated: 2024-03-08Bibliographically approved
Samuelsson, R. (2023). A shape of play to come: Exploring children's play and imaginaries with robots and AI. Computers and Education: Artificial Intelligence, 5, 100173-100173, Article ID 100173.
Open this publication in new window or tab >>A shape of play to come: Exploring children's play and imaginaries with robots and AI
2023 (English)In: Computers and Education: Artificial Intelligence, ISSN 2666-920X, Vol. 5, p. 100173-100173, article id 100173Article in journal (Refereed) Published
Abstract [en]

We are rapidly moving into an era where AI and robots are part of everyday interactions in society and education, and there are immense discussions today about current and future technologies. Still, children are often not included in this discussion, while there is much to learn from current uses and children's understandings of AI and robotics. The study is based on a seven-month ethnographical work that details the implementation of a robot in two preschool groups of children aged 1–2 and 3–5 (n = 38). The study descriptively combines a framework for children's play analysis with explorative qualitative child interviews (n = 6) with the 3-5-year-olds to examine how children play with the robot and their thinking about a future with robots and AI. The results show how children's play with robots spans all of Hughes's (2011) sixteen play types and integrates robots into play in ways specific to child-robot interaction. The interviews indicate that children have well-formed knowledge about the current uses of robots and AI and elaborate imaginaries about a future with them, including critical boundaries toward robots and AI agents. The evidence shows emerging ways children relate to these. The potential of including children's actions and voices in the ongoing societal and educational debates on AI is discussed.

Keywords
Early childhood, Robots, AI, Play, Playful learning, Sociotechnical imaginaries
National Category
Human Computer Interaction Educational Sciences Computer Sciences Information Systems, Social aspects
Research subject
Education; Computer Science with specialization in Human-Computer Interaction; Artificial Intelligence; Curriculum Studies
Identifiers
urn:nbn:se:mdh:diva-66190 (URN)10.1016/j.caeai.2023.100173 (DOI)
Available from: 2023-10-25 Created: 2024-03-08 Last updated: 2025-02-18Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-8110-6506

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