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Publications (10 of 91) Show all publications
Eriksson, Y., Skagert, K. & Ekwall, P.-E. -. (2023). Design process of live-action video instructions. In: Expanding the Frontiers of Design: Critical Perspectives: (pp. 329-348). CRC Press
Open this publication in new window or tab >>Design process of live-action video instructions
2023 (English)In: Expanding the Frontiers of Design: Critical Perspectives, CRC Press , 2023, p. 329-348Chapter in book (Other academic)
Place, publisher, year, edition, pages
CRC Press, 2023
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:mdh:diva-64548 (URN)10.1201/b22630-23 (DOI)2-s2.0-85173444865 (Scopus ID)9781000935431 (ISBN)9780367772000 (ISBN)
Available from: 2023-10-24 Created: 2023-10-24 Last updated: 2023-10-24Bibliographically approved
Weber, W., Eriksson, Y. & Tan, S. (2023). Editorial: The power of images: how they act and how we act with them. Frontiers in Communication, 8, Article ID 1320409.
Open this publication in new window or tab >>Editorial: The power of images: how they act and how we act with them
2023 (English)In: Frontiers in Communication, E-ISSN 2297-900X, Vol. 8, article id 1320409Article in journal, Editorial material (Refereed) Published
Place, publisher, year, edition, pages
Frontiers Media SA, 2023
Keywords
ideograph, image act, power of images, selfies, social media, virtual reality
National Category
Media and Communications
Identifiers
urn:nbn:se:mdh:diva-65142 (URN)10.3389/fcomm.2023.1320409 (DOI)001118958400001 ()2-s2.0-85178964539 (Scopus ID)
Available from: 2023-12-21 Created: 2023-12-21 Last updated: 2024-01-03Bibliographically approved
Aranda Muñoz, A., Florin, U., Yamamoto, Y., Eriksson, Y. & Sandström, K. (2022). Co-Designing with AI in Sight. Proceedings of the Design Society, 2, 101-110
Open this publication in new window or tab >>Co-Designing with AI in Sight
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2022 (English)In: Proceedings of the Design Society, E-ISSN 2732-527X, Vol. 2, p. 101-110Article in journal (Refereed) Published
Abstract [en]

Artificial Intelligence offers a wide variety of capabilities that can potentially address people's needs and desires in their specific contexts. This pilot study presents a collaborative method using a deck of AI cards tested with 58 production, AI, and information science students, and experts from an accessible media agency. The results suggest that, with the support of the method and AI cards, participants can ideate and reach conceptual AI solutions. Such conceptualisations can contribute to a more inclusive integration of AI solutions in society.

National Category
Design
Identifiers
urn:nbn:se:mdh:diva-58475 (URN)10.1017/pds.2022.11 (DOI)2-s2.0-85131385961 (Scopus ID)
Available from: 2022-06-02 Created: 2022-06-02 Last updated: 2022-07-13Bibliographically approved
Eriksson, Y. (Ed.). (2022). Different perspectives in design thinking. CRC Press
Open this publication in new window or tab >>Different perspectives in design thinking
2022 (English)Collection (editor) (Other academic)
Abstract [en]

Globalization and digitalization are buzz words in contemporary society. They affect both our private and our professional lives. Society has become more diverse with easier access to information and to virtual platforms that gives us opportunity to be in touch with colleagues, friends, family, etc. at any time. A complex environment is emerging wherein internet of things and big data are being integrated with products, production systems, healthcare, and daily activity and play an important part in decision making. This has an impact on future designs and the role of designers. Responsible designers with a holistic perspective are needed. The book highlights several aspects of design thinking such as Information Design and Critical Design. The meaning of culture, gender and disabilities are also discussed. The functions of Information Design are changing from 'showing the way', instruction manuals and graphic design. It will affect among others, healthcare technology, smart products and Industry 4.0. Design thinking perspective that includes users from the entire chain and from the producer to the end user of the product or service, is needed. This will also require gender and culture issues to be taken into consideration in designing products and services. Design thinking methods and critical aspects of design will contribute to an inclusive society.

Place, publisher, year, edition, pages
CRC Press, 2022
Series
Differ. Perspect. in Des. Think.
National Category
Arts
Identifiers
urn:nbn:se:mdh:diva-58055 (URN)10.1201/9780429289378 (DOI)2-s2.0-85127995662 (Scopus ID)9780429289378 (ISBN)
Note

Export Date: 20 April 2022; Book; Correspondence Address: Eriksson, Y.; School of innovation, Sweden

Available from: 2022-04-20 Created: 2022-04-20 Last updated: 2023-05-24Bibliographically approved
Wikberg Nilsson, Å. & Eriksson, Y. (2022). Gendered design thinking: So-called logic of people and things. In: Different Perspectives in Design Thinking: (pp. 88-107). CRC Press
Open this publication in new window or tab >>Gendered design thinking: So-called logic of people and things
2022 (English)In: Different Perspectives in Design Thinking, CRC Press , 2022, p. 88-107Chapter in book (Other academic)
Place, publisher, year, edition, pages
CRC Press, 2022
National Category
Design
Identifiers
urn:nbn:se:mdh:diva-58053 (URN)2-s2.0-85127997587 (Scopus ID)9780429289378 (ISBN)9780367254230 (ISBN)
Available from: 2022-04-20 Created: 2022-04-20 Last updated: 2022-04-20Bibliographically approved
Eriksson, Y. (2022). Introduction. In: Different Perspectives in Design Thinking: (pp. vi-ix). CRC Press
Open this publication in new window or tab >>Introduction
2022 (English)In: Different Perspectives in Design Thinking, CRC Press , 2022, p. vi-ixChapter in book (Refereed)
Place, publisher, year, edition, pages
CRC Press, 2022
National Category
Design
Identifiers
urn:nbn:se:mdh:diva-58052 (URN)2-s2.0-85127997710 (Scopus ID)
Available from: 2022-04-20 Created: 2022-04-20 Last updated: 2022-04-20Bibliographically approved
Eriksson, Y. & Carlsson, A.-L. (2022). The challenge of designing meaningful information. In: Different Perspectives in Design Thinking: (pp. 67-87). CRC Press
Open this publication in new window or tab >>The challenge of designing meaningful information
2022 (English)In: Different Perspectives in Design Thinking, CRC Press , 2022, p. 67-87Chapter in book (Other academic)
Place, publisher, year, edition, pages
CRC Press, 2022
National Category
Arts
Identifiers
urn:nbn:se:mdh:diva-58054 (URN)2-s2.0-85127996961 (Scopus ID)9780429289378 (ISBN)9780367254230 (ISBN)
Available from: 2022-04-20 Created: 2022-04-20 Last updated: 2022-04-20Bibliographically approved
Aranda Muñoz, A., Eriksson, Y., Yamamoto, Y., Florin, U. & Sandström, K. (2021). TO SUPPORT IOT COLLABORATIVE EXPRESSIVENESS ON THE SHOP FLOOR. Proceedings of the Design Society, 1, 3149-3158
Open this publication in new window or tab >>TO SUPPORT IOT COLLABORATIVE EXPRESSIVENESS ON THE SHOP FLOOR
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2021 (English)In: Proceedings of the Design Society, E-ISSN 2732-527X, Vol. 1, p. 3149-3158Article in journal (Refereed) Published
Abstract [en]

The availability of new research for IoT support and the human-centric perspective of industry 4.0 opens a gap to support operators in unleashing their creativity so they can provide improvements opportunities with IoT technology. This paper presents a case-study carried out in four Swedish manufacturing companies, where four different workshops were facilitated to support operators in the conceptualization of manufacturing improvements with IoT technologies. The empirical material gathered during these workshops has been analyzed in five different reflective sessions and discussed in light of previous research from industry 4.0, operators, and IoT support. Results indicate that operators can collaboratively create conceptual IoT solutions and that expressiveness in communicating their ideas and needs using IoT technology is more relevant than technical aspects and details of their proposed IoT solutions. This technological expressiveness is identified as a necessary skill to be cultivated on the shop floor and can potentially contribute to making a more effective and socially sustainable industrial landscape in the future.

National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:mdh:diva-58473 (URN)10.1017/pds.2021.576 (DOI)2-s2.0-85117838807 (Scopus ID)
Available from: 2022-06-02 Created: 2022-06-02 Last updated: 2022-06-07Bibliographically approved
Uggla, K. & Eriksson, Y. (2020). A contextual usability exploration of cash and ticket machines. In: Lect. Notes Comput. Sci.: . Paper presented at 19 July 2020 through 24 July 2020 (pp. 245-255). Springer
Open this publication in new window or tab >>A contextual usability exploration of cash and ticket machines
2020 (English)In: Lect. Notes Comput. Sci., Springer , 2020, p. 245-255Conference paper (Refereed)
Abstract [en]

Today, many services, such as ticket purchase and cash withdrawal, are provided by stationary machines such as ATM and ticket machines placed in train stations and travel centers. Personalized service is not always available, and users are referred to machines and automats. Previous research on ATM and ticket machines mostly focus on user interface and do not take the contextual conditions into consideration. A well-designed interface may not work under conditions such as poor lighting and time limitations of the service which affects the usability. The focus of this paper is not the physical or digital design of ATM and ticket automats as such, but rather how they function in their environment, and how that will affect users; especially old people with some sensory limitations such as limited eyesight and partial motor skills. The empirical study indicates that the physical environment of these machines and automats is crucial for how the service works. Identified parameters that affect usability are light conditions, auditory conditions, the liveliness of the setting and time limitations of services. If the contextual conditions surrounding the automat or machine does not work, it will be inaccessible to many users, however deliberate the design of their physical and digital interface. © Springer Nature Switzerland AG 2020.

Place, publisher, year, edition, pages
Springer, 2020
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 12207 LNCS
Keywords
Accessibility, ATM, ATVM, Automatic Teller Machine, Automatic Ticket Vending Machine, Contextual design, Inclusive design, Task analysis, Human computer interaction, Ticket issuing machines, User experience, User interfaces, Digital designs, Digital interfaces, Empirical studies, Identified parameter, Light conditions, Personalized service, Physical environments, Stationary machines, Automatic teller machines
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:mdh:diva-49496 (URN)10.1007/978-3-030-50252-2_19 (DOI)2-s2.0-85088741340 (Scopus ID)9783030502515 (ISBN)
Conference
19 July 2020 through 24 July 2020
Note

Conference code: 242409; Conference Paper; Correspondence Address: Uggla, K.; Division of Information Design, Mälardalen UniversitySweden; email: karolina.uggla@mdh.se

Available from: 2020-08-06 Created: 2020-08-06 Last updated: 2021-10-25Bibliographically approved
Aranda Muñoz, A., Florin, U., Eriksson, Y., Yamamoto, Y. & Sandström, K. (2020). THE KARAKURI CARD DECK: CO-DESIGNING INDUSTRIAL IOT CONCEPTUAL SOLUTIONS. Proceedings of the International Conference on Engineering Design, 1, 807-816
Open this publication in new window or tab >>THE KARAKURI CARD DECK: CO-DESIGNING INDUSTRIAL IOT CONCEPTUAL SOLUTIONS
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2020 (English)In: Proceedings of the International Conference on Engineering Design, ISSN 2220-4334, E-ISSN 2220-4342, Vol. 1, p. 807-816Article in journal (Refereed) Published
Abstract [en]

Novel IoT market solutions and research promise IoT modules that do not require programming or electrical setup, yet shop floor personnel need to face problem solving activities to create technical solutions. This paper introduces the Karakuri card deck and presents a case study composed of four workshop sessions in four manufacturing settings, where shop floor personnel tested the cards as a means of ideating and presenting conceptual IoT solutions in the form of diagrams. The results indicate the validity of the proposed conceptual solutions and suggest prototyping as a next step.

National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:mdh:diva-48700 (URN)10.1017/dsd.2020.127 (DOI)2-s2.0-85105789958 (Scopus ID)
Available from: 2020-06-12 Created: 2020-06-12 Last updated: 2022-11-08Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-9057-0063

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